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Quick Reference Guide for Every Champion

Quick Reference Guide for Every Champion

Updated on June 15, 2012
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League of Legends Build Guide Author Rivirion Build Guide By Rivirion 5,175 Views 6 Comments
5,175 Views 6 Comments League of Legends Build Guide Author Rivirion Build Guide By Rivirion Updated on June 15, 2012
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1
lyncisAt | June 19, 2012 6:32am
Very nice idea, but at the moment this guide is kinda useless.

Blowfeld wrote:

once you have this finished, this could prove to be usefull for new players who play in windowed mode, with 2 monitors or want to look sth up in the loading screen.

I know that some people use smartphone apps for exactly looking for that kind of info, so why not post it simple on mobafire.


I just bookmarked http://na.leagueoflegends.com/champions in my broweser. 1 Click on the link - type in the first letters of the name of the desired champion - hit Enter and klick the Champion! takes me 5 sec and i got ever information i need. :)

Keep in mind, that you need to rework the guide after every patch, since there are dozens of changes within every patch comming up.

This guide could be very usefull, if you add start/key items and some short tips on the abilitys for each champion! Often people play new champions and the first thing they do: open mobafire, look up the items & abilities for the highest rated guide.

And last: this is just my personal opinion - but the style of the guide (colours, bold text, spacing, etc) looks not very esthetic to me. make it nice to read, structured and formate important information.

hope that was helpful, i didn't voted, because it is (very) in progresse.

sincerly,
lyncisAt
1
Khatorn (9) | June 17, 2012 6:19pm
Voted +1
Look pretty good for now :)
Keep up the good work
1
GodDamnTingle | June 15, 2012 2:11pm
Voted +1
Great idea! You should PM me, id be more than happy to help you out with this!
1
SpartaDeathAngel (46) | June 15, 2012 7:34am
Voted +1
This is a marvelous idea... +1!
1
Blowfeld (108) | June 15, 2012 6:21am
Well,

once you have this finished, this could prove to be usefull for new players who play in windowed mode, with 2 monitors or want to look sth up in the loading screen.

I know that some people use smartphone apps for exactly looking for that kind of info, so why not post it simple on mobafire.

Give me a feedback once you are done, will give you the deserved upvote then...

EDIT:

Also I recommend you should make the numeric details more responsive.

Instead of

Quoted:
(17-13s cd, 365 rng, 70-110 mana)On cast enemies near him are dealt ap damage, knocked up for 1 second and then stunned for .5 seconds.


try something like this:

Cooldown: 17sec - 13 sec; Range: 365; Mana: 70 - 110 Damage Source: magic
On cast enemies near him are dealt magical damage, knocked up for 1 second and then stunned for .5 seconds.

What is the difference?

1. It is a little more structured as it is no flowing text, but still space efficient as you want to provide as much info as possible on the smallest amount of space for an overview like yours.

2. The important stats of the spell are highlighted

3. If you use a certain highlight colour for every kind of important feature (like true damage, magical damage, physical damage, knock up, root, stun, slow, etc.) then the reader can recognize the way the spell works by simply seeing the colours and gets an overall idea even without reading the whole text.

4. For That you would need to change the layout a little and not colour the passive, q,w,e & R different, but simply highlight it by being in one colour and broad, or use one of the headers... Less fancy at first, but more practical in the long run.


Hope this was helpful input.
1
87alphaone (100) | June 15, 2012 4:21am
Archive this - finish it - publish again. Otherwise you will be downvoted like hell. And last note: its not "AP damage" but magic damage.
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