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Faerie Charm on AD Carries

Creator: tehAsian July 9, 2012 11:05pm
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tehAsian
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I saw this while I was spectating.

Apparently you get a Faerie Charm (and possible a philosopher's stone) on AD Carries who use skills as a damage source early game ( Graves, Ezreal, maybe some others), and you can pretty much spam the **** out of yourself.

TBH it doesn't seem like a bad idea. It's really cheap (180) and won't really delay your build. You can also build it into a Philo if you want, although I stopped spectating before I actually saw that happen, if it did.

What does everyone else think?
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Slappiz
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Faerie Charm and 8 Health Potion, could probably work if you decide to play aggressive as phuck.
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The problem with this is that you have no bonus HP(Doran's blades), no movement speed bonus, and no bonus AD.

Both of the AD carries(but really they're AD casters) scale too well with AD to get something like Faerie Charm.


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If you need mana to spam with, lane with Soraka. She's better than blue.

Really, though, the problem with this is that you can't afford one with boots unless you're spec'd into Utility, so you'll be down movement speed compared to your lane opponent. This gives them the freedom to decide when, and also largely if, you trade in the early game. Mana sustain doesn't help much when you can't really leverage your skills into damage, due to an inability to position effectively.
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tehAsian
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Nonono, I think you're all misunderstanding what I'm saying.

Boots start, double Dorans, Vamp for sustain if you need it, THEN Faerie Charm (or boots2 before)

Starting with it is plain stupid :l
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At that point, either ask for blue or... be laning with Soraka so it was never an issue.
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Solution: Play Urgot-> buy Manamune -> Spam spells -> obtain ALL the AD.

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inb4 manamune is a good item.

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It might work, but only get Faerie Charm... unless you're laning with soraka, in that case straight to doran's and IE.
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Manamune is garbage unless the champion's kit is so good that having the mana to fully use it is better than slightly better items. Urgot and Ez come to mind.

Faerie charm into philo would be okay I suppose. GP10 is a generally overpowered mechanic regardless. A HoG might even be fine as well.

You just need to evaluate if your team can fight without your damage, etc.
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