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2 Rune pages makes it hard to pick many roles,...

Creator: elodius July 11, 2012 6:48pm
elodius
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I'll make this simple. With only 2 pages for rune set up right now, it's hard to join random que without already having a setup for an individual champ leaving only really 2 options. I'm looking for some help on maybe 2 set ups that work maybe not 100% with all champs, but enough that I can que and maybe be ready to Jungle/Support or AD/AP any help with be gratefully appreciated
Luther3000
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Armour yellows and flat MR blues are pretty much universally strong, so those are a good place to start.

If I only had two runepages I'd probably use:

AP and support:
9x Greater Mark of Magic Penetration
9x Greater Seal of Armor
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Ability Power

Everything else:
9x Greater Mark of Attack Damage
9x Greater Seal of Armor
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Attack Damage
elodius
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thanks for the help, I kinda assumed it would be something along those lines, but I know it's always best to ask somebody else :)
The LZ
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Just remember to buy a 3rd page
once you hit 6300 and not a champion!
It'll pay off.
"(Btw LZ, I read all of your posts like a poem because your paragraphs look like stanzas. It's rather amusing. :P)" - PsiGuard
"^ya same
why you write like that" - wRAthoFVuLK
"Why DO you write like that?" - Amazing Monkey
"Why do you write like that LZ?" - iownedya
"no-one knows, but it is unique.
An artist originalising his work,
per say. Yet what have I done,
I have copied his work.
It's probably wrong too, but lolz. Keep at it LZ, since it makes reading your posts interesting." - ShiftyCake
LoLegionnaire
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I would actually recommend the MR/level glyphs rather than the flat mr. It scales along with your opponent's damage output, and in the end is far more valuable.
Also for the AD book Quints, I would use Armor Penetration, as it's valuable later in a game, and invaluable on assassins.
Aside from those, Luther3000's post is right on. That's what I had for a long time as well.
elodius
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cool thanks again for all the info
Luther3000
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I would actually recommend the MR/level glyphs rather than the flat mr. It scales along with your opponent's damage output, and in the end is far more valuable.


Yes, but you're going to want the flat MR if you're mid or against an AP top lane. Some mid/top lanes can be almost impossible without flat MR.


Also for the AD book Quints, I would use Armor Penetration, as it's valuable later in a game, and invaluable on assassins.


If you want some ArP take it in reds, AD quints are proportionally better than AD reds.
Nighthawk
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use these two pages:

Full Armor

Full MR

I'm assuming you play top here, which is why :P


A Chubby Baby
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usually go 1 for AD and 1 for AP.
SkullzX
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What I first did was I had an AD page and an AP page, then I had an AD, AP and suport page.
I made the AP/AD page genreic for anyone being flat ap or ad quints with armor/magic pen reds armor seals and mr per level glyphs and for support page I added armor marks,seals mr per level glyphs and gold quints. Now I have more runes so depending on if I do solo que or a 5v5 team game depends on what my 4 pages are...the 4th page is ms quints ap per level glyphs armor seals and magic pen marks...new page iv been trying for kat/vlad it's pretty good and I like it!

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