I hate seeing AP cho. Hate it so much.
It feels like a huge waste, from someone who
you'd expect to be enormously tanky.
I think cho is alright, but only if he's
actually played well. It's not like with
Rammus
for instance, wherein anyone can click an enemy
to taunt them. Love his tankiness.
It feels like a huge waste, from someone who
you'd expect to be enormously tanky.
I think cho is alright, but only if he's
actually played well. It's not like with

for instance, wherein anyone can click an enemy
to taunt them. Love his tankiness.
"(Btw LZ, I read all of your posts like a poem because your paragraphs look like stanzas. It's rather amusing. :P)" - PsiGuard
"^ya same
why you write like that" - wRAthoFVuLK
"Why DO you write like that?" - Amazing Monkey
"Why do you write like that LZ?" - iownedya
"no-one knows, but it is unique.
An artist originalising his work,
per say. Yet what have I done,
I have copied his work.
It's probably wrong too, but lolz. Keep at it LZ, since it makes reading your posts interesting." - ShiftyCake
"^ya same
why you write like that" - wRAthoFVuLK
"Why DO you write like that?" - Amazing Monkey
"Why do you write like that LZ?" - iownedya
"no-one knows, but it is unique.
An artist originalising his work,
per say. Yet what have I done,
I have copied his work.
It's probably wrong too, but lolz. Keep at it LZ, since it makes reading your posts interesting." - ShiftyCake
Very good champ, his passive sustain makes him an amazing survivalist both in lane and in the jungle. Off-tank AP bruiser is the best way to go with him, altho i've been meaning to test an on-hit build with him, as it seems like it may be able to work fairly well.

Hey, if you liked any advice i gave, be sure to +rep me! Oh, and check out my Shaco and Maokail lorecraft in my Blog! I'm a starving artist in need of attention, so please feel free to read, respond, and critique me! Please? Anybody that leaves a comment (good or bad) will receive a +rep!
AP Cho'gath is a fun mid counter to anyone who has low range. So far I have effectively used AP Cho against Rumble, Lee Sin, Dr. Mundo, Akali, Karthus, and Katarina (not all of these mid). You max W first for increased silence duration and an easier-to-hit nuke, E second for huge sustained damage on your autoattacks, and Q last because you want to save it for the knockup rather than using it as damage (even though it will do Tons of DamageTM with some AP, it's better when used strategically). As long as you can last hit effectively, his sustain is monstrous early game, his burst is huge, he gets hilariously big, and is generally effective at punishing your opponent for trying to farm.
Play style is simple. Any time your opponent is close enough for you to hit them with W and either A) you can also hit minions or B) they are trying to farm, hit them with W. A lot of people can't farm effectively under tower before they go back the first time to get items, so push your lane a lot early on to deny your opponent's farm. Once you get your ultimate, eat minions until you have 6 stacks. Ward enemy wraiths and try to take them when they're up, after pushing your lane, for even more CS advantage and to set back the enemy jungler. You're not likely to get many kills except against subpar opponents who won't leave lane even after you harass them a lot, but you should end up winning the lane due to a huge CS advantage. That said, Cho mid rewards aggressive gameplay; remember that you are way tankier than most AP mids and have tons of sustain. Take tower after an item or two.
In teamfights, you should either be using Q to try to catch the enemy AD carry or to protect your own. Try to land W on as many enemies as possible, then autoattack whoever needs to be focused. You should try to be at max Feast stacks for every fight, so that you can use R early in the fight as a big nuke. Cho'gath has good AP ratios on all three of his activated skills, so with a decent amount of AP you should be able to 100-0 their AD carry between the time they get knocked up and the time they hit the ground.
Outside of lane, R can also be used to secure dragon and baron, and can help Cho counterjungle when he has the opportunity to steal enemy buffs, and Q can be used to check bushes (it grants vision now!) and prevent most opponents from chasing you.
For items, you're going to want to build tanky AP. Frequently my first two items are RoA and Rylai's, though you can also go Deathcap and Rylai's if you're doing really well. Rylai's is a must for added utility on W and E, even though you don't need the HP (HP, however, is pretty much never bad to have more of). Round out the build with Deathcap (if you didn't build it earlier) and Frozen Heart, Abyssal, Zhonya's, Athene's, or the like as needed (the Heart is your preferred armor item).
Also, before anyone gets on my case, I'm aware that AP Cho isn't ideal, and that he can be countered. I just hold that, played AP, he's a great counter to certain champions, and is really fun to play.
Play style is simple. Any time your opponent is close enough for you to hit them with W and either A) you can also hit minions or B) they are trying to farm, hit them with W. A lot of people can't farm effectively under tower before they go back the first time to get items, so push your lane a lot early on to deny your opponent's farm. Once you get your ultimate, eat minions until you have 6 stacks. Ward enemy wraiths and try to take them when they're up, after pushing your lane, for even more CS advantage and to set back the enemy jungler. You're not likely to get many kills except against subpar opponents who won't leave lane even after you harass them a lot, but you should end up winning the lane due to a huge CS advantage. That said, Cho mid rewards aggressive gameplay; remember that you are way tankier than most AP mids and have tons of sustain. Take tower after an item or two.
In teamfights, you should either be using Q to try to catch the enemy AD carry or to protect your own. Try to land W on as many enemies as possible, then autoattack whoever needs to be focused. You should try to be at max Feast stacks for every fight, so that you can use R early in the fight as a big nuke. Cho'gath has good AP ratios on all three of his activated skills, so with a decent amount of AP you should be able to 100-0 their AD carry between the time they get knocked up and the time they hit the ground.
Outside of lane, R can also be used to secure dragon and baron, and can help Cho counterjungle when he has the opportunity to steal enemy buffs, and Q can be used to check bushes (it grants vision now!) and prevent most opponents from chasing you.
For items, you're going to want to build tanky AP. Frequently my first two items are RoA and Rylai's, though you can also go Deathcap and Rylai's if you're doing really well. Rylai's is a must for added utility on W and E, even though you don't need the HP (HP, however, is pretty much never bad to have more of). Round out the build with Deathcap (if you didn't build it earlier) and Frozen Heart, Abyssal, Zhonya's, Athene's, or the like as needed (the Heart is your preferred armor item).
Also, before anyone gets on my case, I'm aware that AP Cho isn't ideal, and that he can be countered. I just hold that, played AP, he's a great counter to certain champions, and is really fun to play.
OTGBionicArm wrote: Armored wimminz = badass.
My posts may be long. If this bothers you, don't read them.
My posts may be long. If this bothers you, don't read them.
You need to log in before commenting.
<Member>