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okay now i tried your build didn't know what to think by just looking at it, but my conclusion is that you got a pretty weak early game due to going for Merc + wriggle and then transition into AP which i don't agree with, i feel like into you rush AP and hope to snowball early or else you go for GP/10's and aim for late.
I will split your build into 3 sections early, mid and late.
Early: Low damage, decent survivability, good clear time (jungle), decent sustain.
Mid: Decent damage, low survivability, good sustain, good utility with
Late: Still only decent damage, great survivability, good sustain, good utility
With your build you ends up becoming more of an CC machine which i don't think are diana's Role
For now i will let it be unvoted :)
BTW i jungled
- checking back for answer
I've been using the jungle build for a little while now and have to agree with your conclusions.
As a result, I think I'll be modifying the jungle build to include more early game damage that can scale, in the form of a kage's lucky pick building into a Deathfire grasp. I find that this remedies quite a few of the problems and I am going to update my guide as such.
Please let me know what you think of the new build =) I'm glad you left a comment with constructive criticism, as it encouraged me to edit my build into what I actually have been testing lately.
I will split your build into 3 sections early, mid and late.
Early: Low damage, decent survivability, good clear time (jungle), decent sustain.
Mid: Decent damage, low survivability, good sustain, good utility with
Late: Still only decent damage, great survivability, good sustain, good utility
With your build you ends up becoming more of an CC machine which i don't think are diana's Role
For now i will let it be unvoted :)
BTW i jungled
- checking back for answer
Many props~
+1 when I can ;)
/Mellitus