That's a good note. I have ofc already realized it (;P), but it's good for all those Warmogers out there.
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
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Effective HP = HP * (100 + AR) / 100
HP gained by FoN = 0.35% * HP
Effective HP gained by FoN
= (0.35% * HP) * (100 + AR) / 100
= (0.35% * HP) * ((100 + AR) / 100)
= 0.35% * (HP * (100 + AR) / 100)
In other words, you restore 0.35% of your *effective* HP per second, due to the nature of the formula. Therefore, you should still get as much effective HP as possible, you will make the most out of your heal effect that way.