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Of the War on Paper: A Common Strategic Resource
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I really really aprreciated this piece of work. I aint one of the best when it comes to mechanical skills but i am convinced that my possibility to adapt and learn the "flow" & "System" of the game makes it interesting to play and climb the ladder without bruteforce-training.
I would rly like to help this guide as much as i can although my sparetime atm is very limited. :(
For the content: I only miss a wukong placement in terms of his jungling power.
As i find the time i will try to help you guys and maybe i can help if you want to start doing some pretty bb-coding on this great content. I think i would rly attract more ppl to not only skimm what you have gathered here.
Good work so far and until next time :D
Donnerfell
P.S.: I aint a native speaker so pls excuse any stupid grammar or spelling mistakes in my comments :P
EDIT: For no reason, I'd also like to add that she is the best champion I've for a 2v1 top. I'd even go as far to say she's ungankable if she's got her CDs up. Especially if you want to run away. I bring that up because I have a very aggressive play style, almost suicidal. It works for me and her kit is perfect for my style. There's been a number of times where I'd have put some hurt on the top laner before hand, inadvertently pushing the lane since her abilities are AoEs. This would've kept the laner at a solid half HP or less. When the jungle comes around, I'd often head from one of the lane bushes and wait for the laner to get into range, ulti and kill him. Often enough I can escape the jungler, sometimes I get killed by him. Though, there is enough of a place to say where I've turned it around on the jungler and killed him as well. Riven is just like a box of counter gank waiting to happen, especially if their jungler is light on CC. I can honestly say I've never been killed by a Shyvanna gank.
As for Skarner, I believe he deserves a place in the Ganking Jungles myself, post-6. For obvious reasons. Smite/Flash is an amazing surprise gank with him, since they wont have enough time to reliably react to his ultimate's range and probably get decimated by him and the laner(s). Sure, still very much a farmer before then. With this new item system I grab the components for Philosopher's Stone and some potions to start out with and finish it ASAP. That Ultimate is the best gank in the game in my opinion. Suppress, relocation, and even a bit of damage/chance to activate the slow on his Q during it. You can even further relocate by turning around near the end of the ultimate and cut off the primary escape route, forcing him to choose a less desirable path which has a higher probability of having another teammate in it: IE, Ganking top, the lane is frozen, flash out and ulti to pull him deeper into the lane, turn around and put yourself between them and their tower. Unless they have a super escape tool or a combination of two (Flash and escape skill; Flash alone wont secure an escape from just a Skarner, much less with a laner who probably has a CC of some description to add.), they're either dying or routing through river which may have your mid coming up to secure the kill.
Then there's Varus. He can be attributed to the 'Kill Lane' specialization as well if paired correctly. Even before 6, and so much more so prior to it. I think he even fits it's more so than Poking due to the advertisement on his Q. Sure it's still relatively easy to hit with, but You still give the enemies that much more of a chance to get out of it, thus it's a bit less reliable. I've even gone as far as to maxing E first over it in some situations, mainly using it to Proc the damage from W stacks. Anyway, along with my Kill lane suggestion, his E is first and foremost an AoE. One that slows by a decent amount, just enough to net me a kill in most cases. It also has grievous wounds, so in coupling with a decent support with a bit of burst or a bit of CC the Soraka, Heal summoner, etc will be much less effective at keeping him alive. If you've been doing well, since it's a kill lane, by level six you're almost guaranteed a kill, or force a recall and take a tower.
The three arguments listed above are just my personal experience with the champions and I consider them my mains for each position. I don't play ranked too often, but I do have close to 2.5k games under my belt, 1.4k of those being wins. That's not to say I'm an expert on them or anything, or the respective roles for that matter. It's just been my experience and I can understand if you disagree. Different styles of play and all that. Just for clarification purposes.
Also I noticed one error while I was perusing the guide. Near the bottom: "Classify champions by **whan** the offer to the team instead and try to forget the Composition Rule if you can handle this multifaceted thought process."