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Summoners are flash/ignite, and you lane top 2v1 deny enemy and split cs (your top lane still comes out on top or their jungle is stuck in lane with you, if you harass as a team. Typically, you get first blood).
If you do this you are out of lane by level 4, level 3 with FB. With madred's you can clear both bigs before they are stolen by the other jungle. Get 2 ganks in and start counter jungle. Red is necessary for ganks until you have frozen mallet.
Most people claim every jungle -NEEDS- smite but even if you smite baron, Teemo's global taunt makes you instant dead. With shrooms on dragon you have enough security that you shouldn't have it stolen.
This is easily done, but incredibly difficult to convince your team of. I actually prefer this over any other position for Teemo. And have my highest win percentage from it.
Anyways, tried it, works fine.
Results so far: http://img6.imagebanana.com/img/ukonfoo0/jungtee.PNG
Thanks for the guide!
Thanks for your feedback as well, RosePhoenix; I'd like to explain why I build Teemo this way. You've definitely hit on the main weaknesses of Jungle
I do have to disagree with your second statement: AP/AS