wengthemeng wrote:
Karma..
If you want to shield, then play janna.
If you want to heal, play soraka or sona.
Karma has CC;
if you want to slow, play lulu.
If you want to speed up your ADC, play nunu or lulu.
If you want to deal TONS of damage, then play any other AP mid.
IMO.
Fact checked up to 400 ap Karmas shield is stronger than Janna, and karma should always build ap. While Janna will only if she goes mid.
Karma has a universal shield. Jannas will feel wasted if not on an adc.
But Jannas shield can be put on turrets though, great advantage.
Just saying that because a champ can be overshadowed in several areas by others doesn't necessarily mean they are bad.
Not that Karma doesn't need a little love, she does, but she isn't as bad as people show her to be.
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Tanky AP for hard initiantion teams played as solo top preferably. She is underplayed because of kind of stupid skillshot heal, comp reliance and limited build choices.
She is CDR and mana reliant so you want to rush either Frozen Heart (vs AD top) or Chalice>>AUG (vs AP).
Btw it's the only champ that can effectively deny single target farmers due to AoE damage shield.
She is CDR and mana reliant so you want to rush either Frozen Heart (vs AD top) or Chalice>>AUG (vs AP).
Btw it's the only champ that can effectively deny single target farmers due to AoE damage shield.
I do think there are better choices than
Karma but that is only because of her
Mantra. It needs some change like making it to 3 or lowering the CD significantly.
Sure you don't need
Mantra to use her other skills but let's face it, we all want to use it before we use
Heavenly Wave or
Soul Shield.
And another thing, I would not play her as a support, but as a solo lane since I would rather get the farm and the AP items. However, yes, other AP mids (never played her top so idk) are considered to have an advantage over
Karma because of the points I stated above.


Sure you don't need



And another thing, I would not play her as a support, but as a solo lane since I would rather get the farm and the AP items. However, yes, other AP mids (never played her top so idk) are considered to have an advantage over

Sujing wrote:
And another thing, I would not play her as a support, but as a solo lane since I would rather get the farm and the AP items. However, yes, other AP mids (never played her top so idk) are considered to have an advantage over

She can lane safe against a nice deal of AP mids, but it's hard to kill with her without a jungler. Probably needs a high damage jungler to properly deny enemy AP Carry and feed someone who could use the money just as well as her, or better.
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Karma is an excelent support, and pretty aggressive
I pick her sometimes, and win of course (I mostly play solo queue). She's the kind of support that can do almost anything, but doesn't excel at anything (kinda hard to understand, but I can't explain that better)
She has a few problems, and together with her difficulty, people just want to pick Sona, Janna, Alistar. But if you are really willing to play as a hard support, choose her, she's awesome
PS: Send me a PM if you are interested in learning more
I pick her sometimes, and win of course (I mostly play solo queue). She's the kind of support that can do almost anything, but doesn't excel at anything (kinda hard to understand, but I can't explain that better)
She has a few problems, and together with her difficulty, people just want to pick Sona, Janna, Alistar. But if you are really willing to play as a hard support, choose her, she's awesome
PS: Send me a PM if you are interested in learning more

I play a pretty decent amount of
Karma the only other person on moba who plays
Karma frequently is Lugi, or atleast that's the only one I can think of.
I play her strictly as a support but there are a number of things that hold her back
- Extremely CDR dependent, and must itemize for it very quickly
- inconsistent heal
- high base mana costs that increase more rapidly than most characters because she has 6 ranks of each spell and cannot level up an ultimate.
- damage and heal scales with missing health making her a risky pick
- Her heal heals for a % health making it weaker early, but stronger late game
- no real form of CC,
Spirit Bond is a pretty weak boost in comparison to other slows or speed buffs (see
Nunu & Willump's
Blood Boil and
Ice Blast or
Lulu's
Glitterlance). Additionally the damage from it is okay, but very tough to land on anything except minions
- generally just a weaker support early game, which is when you want support to be the strongest
she does have some positives such as she trades well, she can heal/shield more damage than any support in the game at 40% CDR. All in all I just think she's a better late game support than early game, you sacrifice a lot in lane when playing her. You generally need a more aggressive lane support that can carry her early on.
I disagree with the statement that she is farm dependent. She is item dependent, which requires her to run both gold seals and quints as well as the mastery. Additionally she needs to run at least 2 gp/10 items but that delays her CDR. It's kind of the problem right now.


I play her strictly as a support but there are a number of things that hold her back
- Extremely CDR dependent, and must itemize for it very quickly
- inconsistent heal
- high base mana costs that increase more rapidly than most characters because she has 6 ranks of each spell and cannot level up an ultimate.
- damage and heal scales with missing health making her a risky pick
- Her heal heals for a % health making it weaker early, but stronger late game
- no real form of CC,






- generally just a weaker support early game, which is when you want support to be the strongest
she does have some positives such as she trades well, she can heal/shield more damage than any support in the game at 40% CDR. All in all I just think she's a better late game support than early game, you sacrifice a lot in lane when playing her. You generally need a more aggressive lane support that can carry her early on.
I disagree with the statement that she is farm dependent. She is item dependent, which requires her to run both gold seals and quints as well as the mastery. Additionally she needs to run at least 2 gp/10 items but that delays her CDR. It's kind of the problem right now.

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If you want to shield, then play janna.
If you want to heal, play soraka or sona.
Karma has CC;
if you want to slow, play lulu.
If you want to speed up your ADC, play nunu or lulu.
If you want to deal TONS of damage, then play any other AP mid.
IMO.