This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Heal
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
Oui! Lol community. This is my firist guide on Moba so I hope you enjoy it.
I'll add an video here later, but I'm in China and they have a thing against youtube >_> They think it promotes "Radical Thinking" or something. Any Asain Americans should know what I mean.
I encourage you to reconsider any pending down votes as I am willing to adapt and change my guide based on what the world thinks of it. I will consider and respond to all critisism no matter how rude or vulgar it may be. Thats not to say you SHOULD be rude.
I also excpect you to have a basic knowledge of lol shorthand and terminology. If you do not understand something put it the comments and I'll explain.
Without further a do this is my MF build.
Runes



Greater Glyph of Cooldown Reduction some people like running CDR on MF so you can spam
Make it Rain more with the huge manapool
Miss Fortune doesn't have. Only get these when you know your going to lane with a
Soraka aka duo Q.
Greater Glyph of Scaling Magic Resist gives you MR which is important mid-late game. As you are at bot you won't need flat MR.
Runes



Greater Seal of Armor The only viable seal when laning anywhere but mid.
- greater seal of replenishment Take these if you go mid.
Runes



Greater Mark of Attack Speed some people like these. Personally I never liked them because your suppose to last hit minions not constantly attack.
- greater mark of desolation armour pen to counter those getting
Greater Seal of Armors
Greater Mark of Attack Damage I was always an advocate of flat AD as they make last hitting hella easier.
Runes



- Greater Quintessence of Desolation See marks
Greater Quintessence of Attack Speed See above
Greater Quintessence of Attack Damage See above
Greater Quintessence of Health These are viable on everyone
Greater Quintessence of Movement Speed Want to move even faster? Get these.
Tier One: I take


Tier Two: I take

Tier Three: I take


Tier Four: I take



Tiers 5+6: I take


Tier One: I take


Tier Two: I take

Tier Three: I take

TL;DR: I take standard AD carry masteries. Nothing to strange.
Personally I don't like this page on AD carries. I only reccomend it for newer MF players who are still getting used to her. Your goal as an AD carry is to do damage. Not tank it.
More experience, gold, CDR, this page gives all things none offensive. Should you prefer those things to damage be my guest take this page.
Bear in mind that the 9 remaining points may be allocated in either of the two treees. You don't need to put them where I did

























For those of you wondering about the skill order click this.




You're going to want to max out

- Abuse champions standing directly behind their minions with this.
- When chasing a fleeing champion if you encounter a minion wave shoot your
Q on the last minion to have it bounce.
- Double up procs both life steal, red buff,
Frozen Mallet, etc


You're going to want to max out

- Don't forget when activated your attacks apply a grevious wound. Use it counter potions,
Dr. Mundo, and
Vladimir.
- The attack speed allows you to shread towers in seconds.
- Your
W is on a realitively long CD. So use it wisely.



You're going to want to max out

Make it Rain can be used for bush checking.
- Your
E can kill the caster minions with as little as one or two points in the ability.
- This ability can be used for very easy harrass and farm with in the laning phase.




You're going to want to take

Bullet Time can be cast through walls.
- If no other CC is availible combine the use of your
R with
Make it Rain.
- Positioning and timing are key with this spell.
- This spell cause huge amounts of chaos in a teamfight as people will scramble to avoid it.
If you do not wish to hear me ramble on about my items please jump to the Core Items section or the Situational Items: Survivability or the Situational Items: Damage sections by clicking the apropirate text.



Doran's Blade if laning with a healer.
Boots when not laning with a healer.

This should always be your goal to get on your first back. As you have



Should you not have the gold for a


Now that we have a good amount of AD from our



We've got some AD, AS, and crit chance what else do we need? Life steal. LS gives you sustain and not to mention helps in fights and killing buffs. Every AD carry needs life steal.

This the core of any AD carries build. It gives the most AD in the game. (Don't quote me on that.) It gives critical chance and increased critcal damamge. All these stats benifit an AD carry like


We got are main source of damage aka


This is what our

Your last two items will be completely situational. Please refer to the "Situational" sections for more information.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


SPAAAAAAAACE |
Standard
![]() ![]() ![]() ![]() ![]() ![]()
AP Edge
![]() ![]() ![]() ![]() ![]() ![]()
Team Support
![]() ![]() ![]() ![]() ![]() |
SPACE |
DAMAGE
![]() ![]() ![]() ![]() ![]() ![]()
Anti-CC
![]() ![]() ![]() ![]() ![]() ![]()
Tankier
![]() ![]() ![]() ![]() ![]() ![]() |
Standard: This is my primary build on

AP Edge: More of a joke than anything else.
Team Support: All the items save the first two benifit the team. Used when there's no support.
Damage: Used when you are steamrolling the other team and they aren't trying to focus/counter you.
Anti-CC: Take these items when the enemies are piling CC on you.
Tankier: If you feel your being flattened this build will keep you alive while still allowing you to be a threat.
Manamune: Build that focuses around the

Please note that these builds are subject to change. These are only some examples of builds. You will need to tweak them depending on your game.
Once you've got your starting items and have ventured into the lane you'll probably want to know what to do.






Recommended Starting Items:

Recommended Skilling Order: R>Q>W>E
I've discovered that everything







Recommended Starting Items:


Recommended Skilling Order: R>Q>W>E
Caitlyn isn't really much of a problem if you know what your doing. Move around in an erratic pattern to prevent her from hitting you with




Recommended Starting Items:


Recommended Skilling Order: R>Q>W>E
The reason the rating on this lane is differs is that depending how the







By this point you should have a few kills and if you were lucky got the bot tower and a few dragons. Map awareness is crucial at this point so make it your goal to ward the map. With Miss you want to constantly get into various skirmishes, but never get caught out of position. Try to compare your self with the enemy AD carry and always try to out farm and get more kills then them. You want to have AT LEAST 100 CS at 20 minutes.
In the current meta the AD carry almost always gets targeted first. That said you don't want to run into a fight like a crazy maniac and get killed. You also don't want to get caught out of position.
Positioning and timing are key.
You carry and incredibly amount of weight in a fight becuase of your consistent dps and your ult


Your focus in fights should always to be target those who are the biggest threat. As a general rule of thumb you want to get the AD carry, the mage, then any tanky dps, the support and lastly the tank. However if



For those of you who are new to the league of legends split pushing is when one player on a team goes and pushes a side lane while the rest of their team defends their towers from the enemies. Split pushing is also used when one team knows they can win a 4v5 teamfight. Spit pushing is usually only attempted by champions that have strong pushing powers and a "steriod" ability. That said



In late game who ever gets the first ace almost always wins. The teamfight actions I explained above still apply here. Here's something I can't stress enough: Always stay as a team I've seen teams with 20+ more kills get ruined because they didn't stay together. Also you should, no NEED to ward baron as who ever gets baron will as probably win. However if the enemy gets baron don't think of it as a death sentence as many players get cocky with baron buff and do stupid things. e.g engaging 1v5 without back up.


Klausenheim Wrote:
"I think that her skill order depends heavily on who you are laning against.
I personally find that maxing W first against a Soraka + Graves combo feels useless. The one point for reduced healing is CRUCIAL, but beyond that Soraka's passive + Graves passive just ruins the on-hit damage effect. Even before they get any additional gear.
Maxing Q will always be like playing the lottery. Sometimes your double up will ricochet from minion to minion every time, ignoring the enemy champ standing directly behind the minion line. Other times it will hone in on the enemy champ like a freaking heat-seaking missile.
I still prefer to max Q first because if you get an early teamfight at dragon it is basically guaranteed to get the second hit on a real person, and if you land a few it will wreck them."
So in a nutshell look at your lane oponent and decide what to max first.

Jhoi's guide on how to make a guide
IceCreamy's Columns guide
Yoshi The Asian for very insightfull feedback and inspiring me to write my "Item Sequence" and "Which To Max First? Impure Shots or Make it Rain?" sections.
To-Do List
Make a warding section
Implement more BB code
Finish "Lane Partners"
Make a Mid MF section
Until next time...
6/20/12-Added the section "Sample Builds" and threw

6/22/12-Added the section "Item Sequence", revamped the "Core Items" section, added a section on maxing





6/24/12-Changed my summoner spells and masteries to be more up to date with the current meta.
7/??/??-HOLY SH!T NUBMER ONE MF GUIDE.
You must be logged in to comment. Please login or register.