Fiddlesticks Build Guide by crossfire
Champion Build: Fiddlesticks
| Health | 2654.96 |
| Health Regen | 15.4 |
| Mana | 2063 |
| Mana Regen | 33.6 |
| Armor | 124 |
| Magic Resist | 70 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 444.85 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 27.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Impending Introduction
Hi, I'm crossfire or AnarchistRus in game. This is my second guide starring
Fiddlesticks the heartless scarecrow thing.
In this guide was inspired by Videogamedunkey so check him out on youtube. Do it.
If you decide to downvote please leave a legitimate reason for doing so. Even better I implore you to reconsider any downvotes and leave a comment regarding your disatisfaction with my guide. I will most likely be able remeady your issue. Also please READ the guide and don't downvote solely for something in the build and actally try to build before voting.
Oh and I'm trying Jhoi's chapter name gag.
Well I was never really one for small talk so lets get on with the guide.
Why I Don't Jungle Fiddlesticks
Alright before we get into the real guide I think I better explain this. First lets go over what makes
Fiddlesticks a good jungler.
He has good sustained jungling with
Drain
He is rather easy to play jungler.
He has stong post six ganks with
Crowstorm.
Now let me destroy these points before your eyes.
In light of this I feel that
Somber Statistics
At Level 1
Attack damage: 45.95 (+2.625)
Health regen: 4.6 (+0.6)
Attack speed: 0.625 (+2.11%)
Mana 251: (+59)
Armor: 11 (+3.5)
Mana regen: 6.9 (+0.65)
Magic Res: 30
Range: 480 Mov. speed: 310
As you may notice he has pathetic AD, but its enough to last hit with. He's also not very durable which may be a problem should you go top. His range could be better, but overall its pretty similar to other casters.
At Level 18
Mana: 1313
Speed: 310
Armor: 74
Magic Resist: 30
Health Per 5 Sec: 15.4
Mana Per 5 Sec: 18.6
Range 480
As you can see
Ridiculous Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
| spacccccccce |
These are the only viable runs on an AP carry. They give you enough to penatrate through most squishes base MR meaning you'll do more damage. I really don't have much else to say. fiddlestick's CDs early game riduclous. Just look at |
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greater seal of vitality
Wait just hold your horses or boar or whatever. When you think about it there aren't many viable yellows for AP mids. You could get armour but what purpose would that serve? At level 18 you get a free Health Per Level |
Marks: None
Seals: greater seal of replenishement, greater seal of resilence,
Glyphs:
Quints:
Masterful Masteries
Pretty standard AP carry masteries, but I'll explain them anyways.
-
Summoner's Wrath
-Improves
Ignite -
Brute Force
-Easier last hitting. You're missing 3 AP boo-hoo-hoo. -
Sorcery
-
Fiddlesticks needs CDR end of discussion. -
Arcane Knowledge
-Magic Pen, no explaination needed. -
Havoc
-While 1.5% increase doesn't seem like much it adds up over time and is more use full then what? 3 AP? -
Blast
-More AP=Good -
Archmage
-Look above. -
Executioner
-Good for finishing people off.
-
Summoner's Insight
-15 seconds off flash is no joke. Take
Improved Recall
if you chose to take
Ghost -
Good Hands
-Helps when the death timer gets to 60 seconds. -
Swiftness
-As you can imagine a scarecrow can't move very fast... -
Runic Affinity
-Increase the duration of blue.
Sacrilegious Summoner Spells
Summoner Spells
Good for returning to lane or cordinating ganks. Espcially with that scary as **** ult of yours.
Every Team needs an
Alternative to
Helps you counter hard CC and escaping intiates and counter initiaing. More usefull than
Good for chasing and fleeing. It shuts down a single target so use it well in teamfights. Significant Skill Sequence
I start by taking a point inSickly Skill Explainations
Dread
All enemies within 500 range of
Fiddlesticks have their MR reduced by 10.
Not the greatest passive, but certainly better than
Shadow Walk. Keep in mind that enemies get the
Dread icon above them when your in range which can really ruin ganks/bush traps.
Terrify
Fiddlesticks strikes an enemy with fear causing them to move aimless for 1/1.5/2/2.5/3 seconds
I think this is the longest single target disable in the game. A 3 second fear is no joke and can turn the tide of a teamfight. Fearing people then
Draining them is a good strategy. You can also fear people when
Crowstorm is up to keep them in the radius.
Drain
Fiddlesticks channels and leashes to a target champion damaging them over time and recovering a portion of that damage.
This is
Fiddlesticks signiture move. It allows you to stay in lane all day turn around a lossing dual, etc. However keep in mind that it is a channeled spell meaning that any "hard" CC will end it. I believe
Shaco can break the leash with his ult. I'm not sure about Vlad so if someone can tell me it would be very appricated. Remeber when channeling
Drain your a sitting duck waiting to be killed. It can also be used to keep you alive from DoT's or delayed damage like
Hemoplague,
Ignite, or
Time Bomb.
Dark Win
Fiddlesticks unleashes a crow that silence for 1.2 seconds, does damage and bounces to 5 other enemy targets.
This is a great nuke/farm skill and is Fid's only multi target spell aside from his ult. With the recent buff its a viable farming skill. The range on this thing is quite large and is on par with
Lux. It bounces randomly and does not target enemy champions. You can use this to secure "Jagular Kills" by targeting a different champion or minion and hopeing for it to bounce to to your desired target. Don't forget the silence as its a good way to stop channel abilites like
Bullet Time or
Absolute Zero.
Crowstorm
Fiddlesticks channels for 1.5 seconds, blinks to target location and summons a flock of crows to do tons of damage to all nerby champions for 5 seconds.
This ults ****ing scary to say the least. It does huge damage and can easily turn a lossing teamfight around. People may even burn flashes when they get trapped in its radius. People have two choices after this spell is channeled. Run or try and fight. Either way they get killed. Remember that after its channeled
Crowstorm can not be stopped by any CC so ulting into a group of enemies and procing
Zhonya's Hourglass is a good iniate. Do remeber while you are channeling this ability can be canceled which won't be good.
When and How to Use Drain
Most of you must be wondering: "Whats about
Drain requires skill? All you need to do is
Drain stuff to recover health" Well you be... WRONG.
Drain is much more complicated than you think.
Drain enable you unable to move.
This is the main problem with
Drain. It turns you into a sitting duck. Most intellegent players will harass you and wait for you to use
Drain to recover your health. What they're looking for is a openning to attack. For example if
Swain saw you use
Drain what would be do? He's probably beat your ***. This mostly applies to burst mages, but is worth knowing because most of the time your doing to lane against a burst mage and you need to know how to deal.
If the enemy has CC ready and can combo you DO NOT DRAIN
Your probably like? But if I don't drain they still CC me an I'll die. Really do you think
Brand or
Ahri or heck even
Annie will be able to land their CC if you remain at a distance? If you want to
Drain you need to bait their CCs. For the most part their stuns and such will be in 10+ second CDs which is more than enough time to use drain. When laning against a SS stunner like
Brand try to bait it. Make the opposition think you've gone insane by enter an very open area where they could hit you. When they shoot it off counter with
Dark Wind or
Terrify depending on which's disable is longer/in range. More realisticly skip this **** and just drain behind you minions. Doing this correctly will cause the enemy laner the loss of their CC allowing you to heal or corrdinate a gank. However targeted CC is harder to avoid. With someone like
Annie just wait untill she decides to cast again and effectivly waste her stun. With
Talon or
Kassadin this turns into a whole other story. You can either:
A) Take a risk and
Drain
B) Chicken out and recall.
Both situations have there obvious draw backs but B is the much safer. Really if you end up in a lane like that your only hope will to be to stand back and harass as much as possible with
Dark Wind.
Drain does not apply
Rylai's Crystal Scepter.
To my knowledge being a DoT
Drain does not apply intate spell effect likes spell vamp or rylais. I may be wrong so if I am someone please tell me.
There are probably more, but you get the idea.
C-C-C-Combo Breaker
While
Fiddlesticks is pretty easy to combo he is also good at disrupting and turning enemy combos against them. I'll explain what I mean.
Fiddlesticks is an exceptional disrupter with
Terrify and
Dark Wind.
Use this to your advantage.
Dark Wind has and pretty long range. To my knowledge it out ranges pratically every other single target nuke and non-skill shot stun so you that to your adavantage. I'll give you an example of how to use this.
This would be the perfect situation to "counter combo". First hit
There is one way to counter this, but it takes the worlds fastest reflexes ever. Seriously. What you need to do is right when she flashes in
Keep in mind the same tactics can be used if you aren't the one being combo'd. Its way easier to do if you aren't the one bitting the bullet or the
Indesposed Items
This choice gives the least sustain due to the lack of health potions however it makes up for that by providing flat health, mana regen, and AP. I take this when the enemy will not have abilities you can dodge.
You get some extra mana regeneration instead of flat mana. Everything I said about mana crystal still applies here just instead you'll be rushing a Chalice which will build into your |
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x3The most standard start for everyone except maybe junglers. You get movement which is effective in counter champions like
It allows you to rush your Catalyst which is good. This will give you the ability to harass your lane opponent with out. I personally think this is the best start as you will be able to cast more ergo you'll have more sustain with |
Sustain Crystal I get this on pretty much ever caster I play with a few exceptions. Its a great item giving a subsantial amount of health and mana and builds into Tier Two Boots After picking up your
|
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Double Doran's Most people like to get 1.7k gold and go for Sorc Boots and 2 Doran's personally I only run this route when I'm not building a CtP which is usually when I'm not the only initating. It gives a good amount of early game tankiness and damage to boot so this item shouldn't be ignored.
Blanced Rod This is all around an amazing item. After 10 minutes of buying it you end up with around 2k health which is pretty damn awesome that early in the game. You also get 80 AP which is no laughing matter. You will also get a substaintial amount of mana so you can spam your spells a lot. This is all a round a great item now it just needs some CDR... |
Tons of Damage
Now that you have your survivability you just need some damage. This thing gives an insane amount of AP so if you don't get it your an idiot. Period.
TUNRS YOU GOLD I would really leave the explaination at that but... Aside from turning you gold and making you completely invincible for several seconds it gives a bunch of AP which is nice and some armour to boot. You can jump into a group of goons with |
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Infinite Blue Buff You'll have like 70 Mana regen with this thing. Thats nearly as much as blue. This item is like |
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Kiss Their MR Goodbye This item is essential once you get to late game and people start geting |
Snotty Situational Items
Will of The Anicents
Really there isn't much else you can get I'll get to that later.
Quicksilver Sash
Spirit Visage
Banshee's Veil
Guardian Angel
Hexdrinker
Kage's Lucky Pick
Chalice of Harmony
Why Shouldn't I get [Insert item here]
For those of you wondering why I don't get a specific item you've come to the right place.
Laning Phase
Your laning phase is actually pretty strong compared to some other mids. You shouldn't be leaving the lane very often due to
Drain and can stop ganks with
Terrify and
Dark Wind. You have three tasks to preform durring the laning phase.
1. Constantly last hit minions to gain gold.
2. Try to harass your oponent with
Dark Wind
3. Don't die
You shouldn't have too much difficulty preforming these tasks as
Dark Wind has a long range and as I said above you can sustain with drain. That in mind you may find your self out of mana or oom often. You want to avoid that as many players will use that as an oppertunity strike.
Should you want to attack use your skills in this order.
Crowstorm-->
Terrify-->
Drain-->
Ignite-->
Dark Wind
If you did it properly they'll probably be dead. If there not and stupidly hange arpick them off with dark win.
Remeber to ward the side bushes and keep and eye on the mini map as you can't always rely on teamates to call MIAs. That said you should always call MIAs to spare teammate's lives.
Should you have trouble invest in some
Doran's Rings and/or some health potions.
Laning Matchups A-H
This section probably won't be complete for a while so I'll give you a general run down of how fid compares to other mids.
Fiddlesticks is Good Against
Equally Match Against
Bad Against
In a nutshell
Teamfights and Late Game
Teamfights
Teamfights are quite simple for
Crowstorm in to intiate or after initate.
Terrify a high priortiy target like the ADC or the AP carry. A 3 second disable can make or break a teamfight and ultimately the game.- Throw out
Dark Wind. - Proc
Zhonya's Hourglass if nessecary. - Back off.
- Spam your spells for the remainder of the fight.
Targeting you go like this.
ADC-->Mage-->Tanky Dps-->Support-->Tanks
This order is flexible for example if
Baron Steals
This is one of the fun parts of
- A ward at Baron (obviously)
Crowstorm off CD- Bravery
- Foolishness
- A team to back you up. (optional)
Zhonya's Hourglass active up. (optional)
This works best mid game were they'll take longer and take more damage. You should preferably have you team stationed in the the near by bushes. Once you see the enemy team doing Baron alert your team, if their alive, and ping them to it. Tell them to wait near by can attack once you've jumped in. Once you see Baron's health getting low jump in with crowstorm. Your team should ambush them and you should steal baron or in the worst case secenrio only kill most if not all of them. If you see that your team is slow on the uptake or chose to momentarly ignore Baron and wholeheartedly kill you remeber to proc your
Farewell~Final Words
This guide is not yet complete. I need to finish the match up sections when I have the time and clean up somethings here and there. If you could spare a moment consider looking at my MF guide I'd gladly appriciate it. I always wondered what the heck am I suppose to put in these things? I don't really think this would be a good place to tell people to reconsider downvotes because I highly doubt they'd get this far. Anyways...
Sincerly, Crossfire/Cross/Adrian IRL
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