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Taric Build Guide by Xenotechie

Support How I Learned to Stop Worrying and Love Auras, a Taric guide

Support How I Learned to Stop Worrying and Love Auras, a Taric guide

Updated on September 30, 2012
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League of Legends Build Guide Author Xenotechie Build Guide By Xenotechie 81 13 332,879 Views 112 Comments
81 13 332,879 Views 112 Comments League of Legends Build Guide Author Xenotechie Taric Build Guide By Xenotechie Updated on September 30, 2012
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1
Xenotechie (65) | September 29, 2012 4:16am
astrolia wrote:

RE: Clairvoyance rant.

I recall you told me before that "general game knowledge", warding, and just generally knowing where someone is going to be isn't as good as having Clairvoyance. I disagreed, and I still disagree. I can count the number of times I wish I had Clairvoyance instead of Exhaust vs "Normal" teams or Heal vs AoE on one hand...



Wait, I did say that? I don't recall that, my opinion is that Clairvoyance supports your game knowledge, but it isn't better than it, and CV just doesn't work if you don't know where will someone generally be. It's a supplement, not a replacement. Having CV doesn't mean you get to slack off on wards, and, quite frankly, you can't have them everywhere. You do make fair points, tho, I'll consider them and I'll add pros and cons of using CV.
1
SacriIicious | September 28, 2012 2:28am
I find it quite difficult not ksing. More often than not the situation arrives where you have to kill the enemy to save the ones you are supporting. Last game i was 9/0/9 or something. I guess is also requires a good bit of skill planning the situation, dealing lots of damage when needed, but not saving it until you have to deal it.

Oh, and great guide btw :)
1
astrolia (266) | September 27, 2012 2:23pm
RE: Clairvoyance rant.

I recall you told me before that "general game knowledge", warding, and just generally knowing where someone is going to be isn't as good as having Clairvoyance. I disagreed, and I still disagree. I can count the number of times I wish I had Clairvoyance instead of Exhaust vs "Normal" teams or Heal vs AoE on one hand.

In fact, it's possible to still help your team and provide them with vision while taking Exhaust. I will even give you an actual example.

Spoiler: Click to view


Not every situation will turn out like that, but it just goes to show how general game sense/knowledge can be used to provide you with even more information than Clairvoyance because we even see Nocturne return to his jungle.

Also, it's very telling that all you can say about Clairvoyance late game is that it provides "psychological" effects. You're really going to give up a spell that provides early game kill potential (what wins bottom lane right now) and is relevant all game in exchange for a spell that only provides "psychological" effects late game?
1
Necynius (1) | September 26, 2012 6:20am
Yay xD I'm wondering what your thoughts on Cait are with a Taric support. Should pass this guide to my support friends xD
1
Xenotechie (65) | September 26, 2012 4:17am
Necynius wrote:

Good guide ... but why no Caitlyn in the lane partner list? She's my fav AD carry xD


Wait, I don't have Cait? FUUUUUUUUU! I'll fix that as soon as I do the next update.
1
Necynius (1) | September 25, 2012 5:33pm
Good guide ... but why no Caitlyn in the lane partner list? She's my fav AD carry xD
1
Xenotechie (65) | September 25, 2012 9:45am
Quoted:

It's not only that.
If you don't think Exhaust you 100% cannot engage on the enemy when otherwise with Exhaust you can.

Shutting down a carry in lane is far more important.

More so, the only thing CV would do is "prevent ganks from enemy junglers". That can only be effectively used once or twice top lane. Having Exhaust gives your AD carry a far safer laning phase as well as a more snowbally one.

Trust me I've been playing AD quite a bit and having that lane control is core.


You asked for this.

It's not that this only helps in the lane. Far from it. Before all else, you can use this to check the enemy starting items, so you can detect any cheese strategies and what lanes will the enemy champions pick. This can also detect level 1 invasions if you time it correctly, I.E. when you grab your own items. Moving on, if the game goes on normally, you can check the enemy jungler's position. This may not seem very important, but it is for some junglers, and can make the enemy scared of a non-existent invasion. If they ARE invading you, you can check any bushes you suspect they are huddled in together without having to even go near.

Moving on, Clairvoyance fixes a weakness Taric has: his inability to properly check bushes. You can even do this for your friends on the other side of the map, who likely don't have a ward. In the laning phase, this spell gives you a high degree of bush control withough the need to use a ward. This can save lives and make the enemy have a far harder time of killing you due to lack of control. This is especially egregious with mirror matchups and Leona lanes, which NEED an element of surprise to be able to do some damage. There is also the obvious use of discouraging junglers.

Throughout the whole game, there is also a use most people don't think of: it stops juking. I have saved quite a few kills from failing because the enemy champion just juked into the brush. Another thing related to that is people breaking line of sight with bushes, disabling any ganks. Well, won't happen, you are getting Dazzled just the same.

Something I should also mention is counter-jungling. Your junglers love this, theirs will hate it. There is only so far where prediction can get you, and knowing where the enemy jungler is is invaluable if someone wants to steal a buff of theirs or something, because this allows your jungler to determine can he steal the buff in time and get out. As for your own junglers getting invaded, well, if you know he is gonna invade and/or where is he invading, you can set up a gank on his face for a potential FB.

There is also the psychological effect of the eye your enemies see. It means you KNOW what they are doing and that you CAN use it against them. Clairvoyance will scare away junglers that are smart enough, and screw over those that aren't. It also scares the team as a whole if they see that you know what they are up to, and remember, early game is as much mind games as it is skill. This helps with the ever-so-important bot lane psychological warfare, which leads to zoning, which leads to more gold for you and less for them.

Later on in the game, they psychological effect of the omnipotent support continues and you can prevent all those death bushes that seem to pop up at that stage, as well as help determine are you chasing a bait, or an idiot. Of course, all these psychological effects don't matter if you are playing with bad players, but, well, they are bad players.

My point is, it's rather easy to dismiss Clairvoyance when you look at it at face value. I'm not saying Exhaust doesn't have it's hidden depths, but it's localized to the bot lane. Clairvoyance is a true, support summoner spell: it can help out EVERYONE on the team if you can use it properly. If. It does require some game sense, like where will a given jungler be at the 3 minute mark. At any rate, as a support, you don't just support the AD, you support the ENTIRE team. Sure, you do lose out a bit in bot lane, but you make up for it by having a global presence of sorts.
1
Xeronn (75) | September 25, 2012 9:24am
Quoted:

It's not only that.
If you don't think Exhaust you 100% cannot engage on the enemy when otherwise with Exhaust you can.

Shutting down a carry in lane is far more important.

More so, the only thing CV would do is "prevent ganks from enemy junglers". That can only be effectively used once or twice top lane. Having Exhaust gives your AD carry a far safer laning phase as well as a more snowbally one.

Trust me I've been playing AD quite a bit and having that lane control is core.


I stopped taking Clairvoyance because of that. It can reveal areas sure, but it doesn't stop you from getting ganked, and it doesn't stop the AD carry from doing a lot of damage in the lane phase when a fight breaks out. I pick Exhaust 90% of the time for anything except jungling where I have Flash instead.
1
Embracing (353) | September 25, 2012 9:08am
It's not only that.
If you don't think Exhaust you 100% cannot engage on the enemy when otherwise with Exhaust you can.

Shutting down a carry in lane is far more important.

More so, the only thing CV would do is "prevent ganks from enemy junglers". That can only be effectively used once or twice top lane. Having Exhaust gives your AD carry a far safer laning phase as well as a more snowbally one.

Trust me I've been playing AD quite a bit and having that lane control is core.
1
Xenotechie (65) | September 25, 2012 8:45am
Quoted:

Take exhaust flash on cheatsheet!

No one takes cv anymore!

:3


I'd go on a long, pointless rant about how Clairvoyance provides tons of utility that is sometimes better that shutting down someone, but, to keep it relatively sane, I normally only take Exhaust when no one else does, and that means quite often, so I might add it to an example build. I will always take Clairvoyance for utility if, say, the top lane takes Exhaust.
1
Embracing (353) | September 25, 2012 5:56am
Take exhaust flash on cheatsheet!

No one takes cv anymore!

:3
1
Xenotechie (65) | September 25, 2012 5:41am
koridjinn wrote:

Can't believe you're only level 24. This guide is AMAZING. Awesome lay out, very in depth. I personally think Taric is one of the best supports in the game.
What's your opinion on Chalice of Harmony on Taric? I find myself running OOM very often with him.


Thank you! About Chalice of Harmony: The thing is, while a portable Veigar passive is nice and all, it is quite situational and delays one of your more important items. It would only be worth it to get this if you were harassed with magic damage, forcing you to spam your heal. Still, it IS an option, and it will be added. Athene's Unholy Grail, however, is more of a caster item, and a very selfish, non supporty one.
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