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Rengar Build Guide by Pelikins

She says the jungle... it just came alive and took him

She says the jungle... it just came alive and took him

Updated on September 4, 2012
6.2
17
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13
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League of Legends Build Guide Author Pelikins Build Guide By Pelikins 17 13 38,254 Views 44 Comments
17 13 38,254 Views 44 Comments League of Legends Build Guide Author Pelikins Rengar Build Guide By Pelikins Updated on September 4, 2012
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1
hkirtan | September 7, 2012 9:45am
I used it and it works great. initially i thought his damage was too low and didn't go for the warmogs but it really helps out lategame. thanks great guide +1 from me
1
Pelikins (44) | September 7, 2012 4:09am
The best jungle route is usually to start wraiths, then go Red buff, then gank a lane. His level 2 buff is very strong, so I go for it asap.

The items are centered around gaining cdr cost effectively at the start of the game.

The build does a very good job of that.

Also, I play him as an assassin. So I build him very offensively to start with and then evolve towards a bruiser by mid-late game.

Starting him off FM isn't suggested for three reasons. First, this will make your clear times suffer due to lack of clearing power. Second, you ganks won't be very potent because until FM is completed you are relying on RNG for that strategy to really work and your damage is pretty weak. and Third, that is a really expensive item that doesn't have a lot of stats. The patter costs a considerable amount and only give a minimal mount of hp and 2 ad. That early in the game that will put you behind on stats.
1
Blinkfenix | September 6, 2012 10:15pm
I didnt have time to read throught all the comments, but in my experience with rengar going wriggles lantern after starting off vamp septre has been the best that ive seen so far, then building a phage then necklace then building the phage into a frozen mallet for better tankiness seems to be working far more than your build suggests. also i have been utilizing the bola as a snare only (never really looked at the dmg/cooldowns just the build) that is the one thing i think you got absolutely right is skilling and time sequences, that helped me the most, as for items though i think it needs some work still.
1
Two Ton Tiger | September 6, 2012 11:13am
Very creative; I really admire the care and math that was put into this guide, and I cannot wait to try it out! What routes work best with the Jungle build?
1
Pelikins (44) | September 5, 2012 4:55am
I believe I said top 4 ganking junglers. I'd have to look back for certain.

But Dr. Mundo, and Shyvanna are counter junglers, not ganking junglers. Even Noct isn't a ganking jungler. He has decent ganks, but his strength is in counter jungling and counter ganking, not ganking pre-6.

Maxing E is vastly superior in any ganking situation.

You are really really underestimating the power of a reliable, ranged immobilization that is visually easy to identify.

And yes 100% more damage out of teammates is not atypical. Consider how much damage skill shots deal compared to targeted abilities. Very commonly a skill shot will deal 30-50% more damage than a targeted nuke of similar mechanics. Considering a mage's spell combo hitting that skill shot often will result in double the damage they would normally deal. Now garauntee that it hits every time by immobilizing them...100% more damage...it's not a herp a derp stat I pull out from no where.

When it comes to our ELOs, I am a 1600 ELO player. I have 2/3 1600 ELO teams... My solo que is the only rating not over 1600 currently and that is mainly due to not playing solo que and having it decay. If you'd like to check it's top rating it was also over 1600 (took a long break for ME3 and D3 and it decayed) and I'll easily get it back over 1600 in one night if I find the time. I jumped it back up 60 points the last time I played.

You on the other hand, just got out of your placement matches which can greatly exaggerate a players real ELO, get 50 ranked games played and we'll see what your real ELO is...

I don't want my guide discussion filled up with a competatot trying to argue with me. It's kind of a downer for the reader. I'd appreciate if you had further comments that you'd use the messaging system.
1
Palenozord (2) | September 4, 2012 10:48am
First off i would like to apologize if manner of my previous post seemed hostile or offended you in anyway, it was not intended. English is not my primary language so i might chosen my words poorly.

You accuse me of "clumping all junglers together" while the point was actually opposite. You said by yourself couple of times, that jungler Rengar is an assassin. Note that Alistar, Nautilus and Maokai are heaviest CC champions in the game. Thanks to that, they all remain effective threat to enemies without building any offensive stats - an epitome of tank. Also you did not said "Top tier junglers" you said "Top 4 junglers" which was big overstatement, ive just pointed it out.
Btw you're quite selective when it comes to defend your argument, why would you skip the best, Nocturne when you list jungler assassin? He's acknowledged as one of the best junger in the game, it's nothing unusual to see him in tournaments. And he falls much closer to Rengar kit than, lets say Alistar does.

Clear time, it's not a race. As i said it's a benchmark, providing good insight on how well jungler deal with lack of champion kills(no matter how you play, sometimes you will fail). You tend to exaggerate every small difference. Maxing E isn't "vastly superior" its situationaly better, in every game you will find yourself in a spot where you regret not having those 20% more burst, or additional % on your slow, however difference isn't that noticeable over course of a game. Also previously you said clearing neutral camps is important and maxing bola won't affect your speed, now you say it's insignificant, not very consistent if you ask me.
@Slows, as a jungler you depend on red buff, which is sufficient enough to stick to your target. Phage(higher AS from Q helps to proc it A LOT) and bola all stacks with diminishing returns, giving you and your teammates enough time to close distance. I speak of experience not theory crafting. I also don't understand why you're accusing me of factoring autoattacks even though i stated few times that i did not as opposite to you(+100% dmg from you and your teammates hurr)

Lastly you say about high elo play while you aren't in even there by yourself(69 Elo difference isn't that much of a difference either) and while we are at it Rengar is NOT VIABLE in high ELO games(saintviscious words not mine, stated by few top players as well)
While i find this discussion amusing i don't think it does benefit your guide in anyway so i would ask you to keep it in comment section or PM system or at least keep it in ]spoilers[.
1
Pelikins (44) | September 4, 2012 5:05am
There's been a lot of action on this guide since the start of the holiday weekend (I was out and about so sorry for no response).

Thanks for reading and replying.
1
AppleEnder | September 3, 2012 6:49am
Voted -1
It's a good idea but not only do you not have hardly any tankiness you don't do the damage to make up for it. I tested it four times.
1
Beerbaron | September 2, 2012 2:40pm
Voted +1
Just thought I'd let you know I actually bothered to take the time to register to give your guide a big thumbs up. Very unconventional compared to a lot of Rengar guides. Tried it and worked well.
1
Shuven | September 2, 2012 2:04pm
Voted -1
I have no words.
1
Palenozord (2) | September 2, 2012 11:11am
Because you put my comment into your guide i feel obliged to reply.

First of all i didn't asked any questions, i've pointed out your mistakes and i still stand up to my points. CBA to quote on everything

Rengar has little to none sustain issues past level 3-4 when you learn Battle Roar and those vanish completely as you level up. This means you already overcome this problem before shorter CD of Bola Strike even kick in. Also seems like you don't know what "jungle clear time" term mean, it refers to reaching level 4 not killing all the neutrals, it's a benchmark. Never mind that, you state that "clear time" remains the same, don't pull facts out of a hat, prove it.

About DMG, it's not DPS it's burst damage from your single combo and more than 20% dmg is not marginal. Again you pull 4 best junglers out of nowhere (according to lolking only Lee Sin matches) and compare assassin to bruisers.
You still max bola before roar so your slow isn't any different, you only lose its uptime duration. However as a jungler you already have good stacking slows from Red Buff and Phage.

You stated few times in your guide, that jungler Rengar is an assassin. Maxing Bola is good for a bruiser. Im not saying that you shouldn't use empowered bola, however maxing it on jungler is simply inferior.
1
Mike Litorizz | September 2, 2012 10:49am
Voted +1
+1
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