So basically: (%crit dmg - 100) * crit chance/100 = increased damage in % relative to your AD
I think that's a better way of putting it.
*Edited the formula, I misplaced the parenthesis >.>
I think that's a better way of putting it.
*Edited the formula, I misplaced the parenthesis >.>
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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f(x) = x * (1-c) + 2x * c
f(x) = x * (1 + c)
f(x) = Total DPS
x = Base DPS
In other words, 1% crit chance results in a 1% net DPS increase. A 30% crit chance will result in a 30% damage increase. Note that this property does not scale additively. If you're at a 50% crit chance already, an additional 30% will only result in a ~20% damage increase.
If you want to fit an Infinity Edge and Lethality into the equation, the formula changes slightly.
f(x) = (1-c)x + 2.6cx
f(x) = (1.6c + 1)x
A 1% crit chance now results in a 1.6% net damage boost. In other words, the 20% crit chance on Infinity Edge results in a 40% overall damage boost, not counting the attack damage.