I have Putrid Mark when using a staff that one transfers conditions on my allies to foes within the area of the mark.
Then I have Deadly Swarm with dagger OH which says it "Transfers" conditions as well as it bounces from target to target (not sure if that removes conditions from me and places them on the enemy or if it just uses w/e conditions are on the initial target and spreads them)
Next is Plague Signet which passively transfers all conditions on nearby allies to me, the active allows me to place those conditions on target enemy.
One of my heal abilities is Consume Conditions which removes all conditions on me healing me for every condition removed. So base heal+additional heal per condition.
Finally there is Well of Power which changes all conditions on allies into boons within the area of effect. I can trait it to make my well skills use ground targeting so it's less a "huddle up" and more of a KEEP FIGHTING skill.
As far as I can tell every ability does remove ALL stacks. That MIGHT be OP aside from the fact that conditions are easily reapplied because some/most classes have conditions at least on their "AA" skill.
The issue is that a majority of the condition necro skills TAKE FOREVER to recharge..As well my version of a "conditionmancer" is a bit different from the current flavor "conditionmancer". More or less I'm focusing on getting conditions out to build up my Life Force so I can hop into Death Shroud as often as possible.
Then I have Deadly Swarm with dagger OH which says it "Transfers" conditions as well as it bounces from target to target (not sure if that removes conditions from me and places them on the enemy or if it just uses w/e conditions are on the initial target and spreads them)
Next is Plague Signet which passively transfers all conditions on nearby allies to me, the active allows me to place those conditions on target enemy.
One of my heal abilities is Consume Conditions which removes all conditions on me healing me for every condition removed. So base heal+additional heal per condition.
Finally there is Well of Power which changes all conditions on allies into boons within the area of effect. I can trait it to make my well skills use ground targeting so it's less a "huddle up" and more of a KEEP FIGHTING skill.
As far as I can tell every ability does remove ALL stacks. That MIGHT be OP aside from the fact that conditions are easily reapplied because some/most classes have conditions at least on their "AA" skill.
The issue is that a majority of the condition necro skills TAKE FOREVER to recharge..As well my version of a "conditionmancer" is a bit different from the current flavor "conditionmancer". More or less I'm focusing on getting conditions out to build up my Life Force so I can hop into Death Shroud as often as possible.
I don't run Well skills. Too bulky, and too useless if teammates/enemies don't "know" to stand in them.
Putrid Mark+Consume Conditions is really all I use. So I rotate their cool downs against condition builds (if I can identify them fast enough.
I gave Trap thief a try....The failness of it (or my failness) was overwhelming.
Putrid Mark+Consume Conditions is really all I use. So I rotate their cool downs against condition builds (if I can identify them fast enough.
I gave Trap thief a try....The failness of it (or my failness) was overwhelming.
I just looked around the Necro is the most bugged class atm, followed by the ele and the guardian short after that.
But you know what really funny is the warrior seems to be the less bugged the dev himself ad to open up a thread to ask if ppl knew any.
But you know what really funny is the warrior seems to be the less bugged the dev himself ad to open up a thread to ask if ppl knew any.
@MrCuddowls
GS are pretty underrated. The main attack has an auto dodge and since you attack pretty fast you're constantly dodging incoming damage, not to mention you have a 180º radius with 1 and 2 which is awesome for fighting several opponents at the same time while 3 is one of the longest "dashes" in the game and is pretty accurate.
I fail to see how axes are much better.
@Ayushgarg
You need to buy the game?
GS are pretty underrated. The main attack has an auto dodge and since you attack pretty fast you're constantly dodging incoming damage, not to mention you have a 180º radius with 1 and 2 which is awesome for fighting several opponents at the same time while 3 is one of the longest "dashes" in the game and is pretty accurate.
I fail to see how axes are much better.
@Ayushgarg
You need to buy the game?
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