Champion Overview:


Kha'zix (who from this point on will be referred to as Kha) is a high sustained DPS Assassin. Kha is capable of doing decent damage very rapidly with his low cooldown Q making him a good duelist. He also have the option of poking enemies from a range with his skillshot W and being very mobile with his tristana-esq jump. To put the icing on the cake here he can go into a short burst of stealth. Up to 3 times when fully upgraded. While all of these qualities make him a good top laner his best quality is his ability to EVOLVE, at rank 6 Kha gains an evolution point which can be used to enhance his looks and abilities based on the situation. All of these traits come together make him a very adaptable strong top laner.

Skills Overview:


(Passive) Unseen Threat- When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds. Unseen Threat lasts until consumed, and is not lost if Kha'Zix becomes visible to the enemy team.
Kha's passive ability is a really good move for damage trades and holding an advantage once you get one. Your first hit after not being seen by enemies SLOWS and does bonus magic damage. The extra damage is really nice for a trade and the slow is really good to followup/back off after. Going somewhere where the enemy does not have sight will bring this passive up, making it nice for top lane as there are alot of brushes to hide in.


Q Taste Their Fear- (Passive): Kha'Zix marks enemies that are isolated from their allies.
(Active): Deals 70 / 100 / 130 / 160 / 190 (+1.6 per bonus attack damage) physical damage to a single target. Damage against isolated targets is significantly increased to 100 / 145 / 190 / 235 / 280 (+2.4 per bonus attack damage). When evolved this skill increases damage to isolated targets by 12% of their missing health (max 200 vs monsters). Cost: 25 Mana Cooldown: 3.5 seconds.
This skill is THE BEST DPS part of his kit imo, this skill will wreck an isolated enemy. This skill has a low cooldown as well as low mana costs, this skill allows you to get a decent damage advantage if you are able to zone the enemies from his minions.
Note: An enemy standing next to his tower is not isolated, do not bank for the isolated bonus damage for a kill if the enemy retreats there. The evolution of this skill overall just enhances your damage and ability to use it (As well as giving you Syther hands).


W Void Spike- Kha'Zix fires spikes that explode on contact, dealing 75 / 115 / 155 / 195 / 235 (+0.9 per bonus attack damage) physical damage to all nearby enemies. Kha'Zix is healed by 40 / 70 / 100 / 130 / 160 (+0.5 per ability power) if he is within the explosion radius. When evolved causes Void Spike to fire three spikes in a cone. Void Spike will consume Unseen Threat to slow and damage all enemies struck. Cooldown: 8 seconds Range: 1000 Cost: 60 / 70 / 80 / 90 / 100 mana.
This skill is very good poke and sustain. This skill is essentially untapped until you evolve it making it shoot in a cone. The sustain at that point becomes REALLY GOOD and it allows you to use this skill to apply your passive AoE, making this skill have a slowing utility to it as well.


E Leap- Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 (+0.8 per bonus attack damage physical damage to enemies in the area. When evolved Increases Leap's range and causes kills and assists to refresh Leap's cooldown. Cooldown: 22 / 20 / 18 / 16 / 14 seconds Range: 600 Cost: 50 Mana.
This skill is your free gap closer/escape move. It does decent damage but most of the time you will be using it for mobility. Upgrading it gives it about a 20% range increase on the jump and the ability to refresh on kills/assists which is always a fun thing to have for getting mutikills and making plays.
Note: You can use other skills while midjump.


R Void Assault- (passive) Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect. (Active): Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost. When evolved Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth. Cooldown: 100 / 90 / 80 seconds. Cost: 100 mana
I love/hate this ultimate so much. It feels so fun, while at the same time feeling bad. The main reason alot of people will have this feeling is the duration of his stealths are only 1 second, this skill will be mostly for escaping/close duels in lane and will see its main use come to play in teamfights to stealth in kill a carry and then stealth out. Evolving this skill gives you a cool color change as well as giving you another stealth proc and making your stealth reduce incoming damage by 40%, The main use of ranking the ultimate is if the enemy has an AoE comp OR if the enemy carry is to strong for you to kill in 1 ability rotation.


Why Top Instead of Jungle?:


  • His passive has more availability and use top lane.
  • He has an enemy who is more likely to be isloated top lane.
  • He has more enemies to hit and sustain off of top lane.
  • He has good escapes in his jump/stealth.
  • His clear time isn't really that good for someone who lacks CC.
  • He needs farm, as he scales very well with items