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I've personally seen this build accell and I've done well with it.
I still think a lvl 3 blind dart at least rank 1 if ONLY for the blind itself is a must. And I don't know what runes you run live but scaling AP for yellows is about half as good as the ap scaling blues.
Also new spellsword mastery point is gonna shine on this build!
1. And yet still, it doesn't make sense to have two spells that increase mobility on a normal bases. There are some enemy team compositions that might merit such a combination, but most of the time you will need
2. From my experience,
3. I can't add anything else to this argument besides what I said previously, so if you're sticking by
4. At the end of the day, what this comes down to is what gives you more damage.
you will do more damage if you get a
5.
6.
7. I can't wait to see the improvements.
Good Luck with the future of your guide, hopefully when you update it I will be able to give you my upvote.
Thanks again for the input, I will try to be concise.
1. Ignite is a great kill tool, I agree with you completely. My preference is the other two skills because they can be used in a wider context (offensively or defensively) and the combination of shrooms (hurts opponent mobility), and summoner skills(increases your mobility) later in game give you many more toxic shot/blinding dart opportunities in order to secure kills. For me it was just a choice between being more offensively dangerous at the expense of an mobility/versatility, or more mobile/versatile, at the expense of firepower. Since teemo is so soft, I try to hit them as often as possible without getting hit.
2. In regards to Blinding dart, I tweaked my skill sequence section to better explain my personal issue with it. I see its value, and I do incorporate it from time to time, its just situational for me. If I am afraid I will get CC'd a lot i avoid it just because of the fact that it makes me stop movement, and an easier target.
3. I might agree with you in most cases about Nashor's not being worth it, but specifically in Teemo's case it really is. Teemo needs moderate mana regen, which Nashor's has. This build is mid late game super dependent on shrooming, which Nashors provides 25% CD. 55 AP is a moderate amount, yes, but it also comes with 50% attack speed which Teemo certainly uses. WHile you might argue a deathfire grasp as an alternative, which I won't say is wrong, I prefer the Nashors because it compliments his passive. Under the best circumstances (this full item build) His initial toxic shot tick will hit for over 300, maybe even near 400. That doesn't include the dot afterwards, nor does it include the attack damage, a blinding dart shot or a lichbane proc. And although I probably sound negative about blinding dart, it resets teemo's autoattack. Nashor's allows his initial poison attack to hit at a higher frequency, which i think is very useful. All in all the nashors can give considerable sustained damage to an already incredibly bursty character.
4. I go for the early void staff because it may not have the AP output that a Rabadon's Deathcap does but it is cheaper, a faster finished product, and Rabadons doesnt mean much against a character who tries to counter you specifically aka someone who tries to build straight mr, or has MR based skills (Rammus, Yi, Galio, etc.) A void staff will leave people trying to counter you gimped because they have to invest way too much in a counter, and the ap will help with the rest.
5. I remade my runes section to answer most questions including yours.
6. Getting an elixir is situational, and in my case it only happens if i clear above and beyond on items, just to help teemo push out as many shrooms as possible. These things have a sub 30 second cooldown and last 10 minutes. The more you have the more control of an area you can really claim. Also it provides a nice AP buff, albeit a temporary buff, at most levels for the cost.
7. I am working on the appearance of the site, let me know what you think. THanks for the tips!
Thanks again for all your questions, they made me really think how to explain what I am doing. The more input you give me the better! Thanks
Josh
Thanks again,
Josh
P.S. - I have answers to your questions trevor, It will take a lot of time and explanation to give you those answers though.
1.
2. I read why you don't take
3.
4. Getting
5. Have you seen the return you're getting on
6. Getting an
7. Try these codes to make your guide more aethetically pleasing:
Good luck with the advancement of your guide.
Thanks for the comments
P.S. - I pick up the elixirs on top of items if i have extra, I like to maximize cd% just to pump out shrooms as much as i can, and ap buff is nice :)
I HATE TEEMO!!!