Splits are ultimately to balance late game vs early game.
Two examples.
6 ad 3 arp reds, for a 10 ad 10 arp page instead of 15 arp 7 ad, or 15ad.
Or, a 3 mr 6 mr/lvl page that gives you a bit of an early buffer, but still a strong late game magic resistance.
Two examples.
6 ad 3 arp reds, for a 10 ad 10 arp page instead of 15 arp 7 ad, or 15ad.
Or, a 3 mr 6 mr/lvl page that gives you a bit of an early buffer, but still a strong late game magic resistance.
Tri lane for life.
sometimes it's for a balance.
for junglers, it is often because you only need so much armor pen early on to do near true damage.
for junglers, it is often because you only need so much armor pen early on to do near true damage.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

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