I believe
Diana is very viable, and has a unique niche in her E that synchronizes very well on AoE team comps. By pulling everyone together, you could potentially set up
Annie to smack down Tibbers on all of the enemy team members for example. The possibilites for team comps with her are very varied as a result. Generally, as mid lane, she plays a more passive farm and harass game until level 6. After level 6, her kill potential shoots up, and you have huge opportunity to roam and pressure your opponent. I find her very fun to play, especially when you become better at landing those Qs and chaining them together to infinitely stick to the opponent. As a jungler, she's generally a safer pick since she maintains high health throughout her route and has fast clear times. Her ganks are weak until level 6, however.


Raiyuzaki wrote:
her damage is just so-so.
?
Her damage is huge o.o When she hits level 6, if she has mana she can dispatch a lot of mid laners eezi.
Diana is very fun, and viable as long as a) Enemy team isn't too CC heavy, or b) Your team's CC can balance things well. Her role is to snowball all lanes hard and pretty much shut down the enemy team's squishies. Interacts well with AoE comps. Her fault is basically having no real escape method.
Thank you Byron for 2014's loudest laugh up till today

FalseoGod wrote:
Her damage is huge o.o When she hits level 6, if she has mana she can dispatch a lot of mid laners eezi.
Diana is very fun, and viable as long as a) Enemy team isn't too CC heavy, or b) Your team's CC can balance things well. Her role is to snowball all lanes hard and pretty much shut down the enemy team's squishies. Interacts well with AoE comps. Her fault is basically having no real escape method.
Hmm, my bad then. Maybe I just played against some baddies or something.
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My other champs are Sejuani, Kassadin and Irelia. I like melee champs in general - and while Diana looks cool, I'm afraid to be missing a ranged champ.