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Also the mana cost of E increases by 5 with each upgrade (goes from 70-90 mana cost). Your build don't include much mana early and you are required to use E for trading if you max it. You will go OOM to fast and have much weaker duel potenesial. Also If you opponent don't auto attack you during dodge(which they should not be doing if the faced a jax before) it will deal very little damage.
Overall it won't be too strong. Uppgrading W gives more damage, lesser manacosts and much strong duel potential.
Maxing E so the cooldown decreases (assuming that it allow you to use it twice) is strong later on when you have two slows, in your build after trinity force.
Before that people will just run away as soon as you activate dodge and then you won't hit enagh many AA for it to be more damage than if you maxed W.
EDIT: An amazing amount of success has been seen. CC reducing boots and the Black Cleaver make all the difference when you're being ganked by Garen, Mundo, and Katarina all at once.
Just change nashor's thooth as you will only get 6% less cd-reduction.
Boots give 15% cdr, masteries 4% cdr and elexir 15% providing a total of 34% just 6% from the cap.
Also the attackspeed from nashor's tooth cuases you to exceed the as cap on 2.5
Base AS 0,8+0,8*(trinity force 0,3+nashor's tooth 0,5+elexir 0,42+jax passive 0,86+runes and masteries 0,45)= 2,82.
Now if we remove nashor's tooth we goes down to 2,42. Just 0,08 attacks each second from the cap.
So the nashor's tooth will provide 0,08 Attack per second, 6% cooldown reduction and 65 ap (which Jax don't scale that good with). The mana regen won't matter lategame when you have a big manapool.
I may have got jax base AS wrong so you may not exceed the AS cap with that much but still.
There are other items that will benefit you far more.
You should aim for an hp item. I don't know which good hp items there is on the new 3v3.
I will come back later with a item suggestion.
Try which AS you get without nashor's tooth but with elexirs. I may have counted wrong somewhere.
Jax exells at dealing sustained damage meaning that you will have great profit from staying alive long.
I would suggest switching nashor's tooth for something tanky.
Also consider to start boots dorans as the lifesteal won't give much before you got more ad.
Another route I like is actually: boots, mana crystal and 2 health pots offering you the same sustain as a vampyric scepter will and also allow you to switch clarity for something more useful as heal.
It will take about 45 auto attacks to get healed for 2 pots (300hp) with a vampyric scepter (at low lvl with 60-70 in ad) and the pots also regen you the health much faster allowing you to zone out your opponent (or avoid getting zoned yourself).
An early shen combined with bilgwater cutlass will ensure you epic harass and epic sustain.
I will revisit later.