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Keltocdragon wrote:
ezreal will greatly benefit since most of his moves hit minions in route letting some interesting maneuvers come to mind.
Wait, what?
The "no unit collision" passive only applies to your champion. Meaning you can walk through them at will.
I think I'm explaining the right thing anyway. If not, w/e. I'm tired and I'll blame it on that.
Yeah walk through crowd of minions which used to mean you were relatively safe from ezreal. Now he can pass though a crowd take and run back through the crowd for cover. After tagging someone slap and slip basically?
I KNOW IT DOSEN't apply to abilities silly.
I KNOW IT DOSEN't apply to abilities silly.
Ezreal... Already has a blink.
Neither supports nor AP casters will get Phantom Dancer for movement speed or unit collision reasons. Supports won't be able to afford it and don't have a slot to waste on it (and often end up not even upgrading their boots anyway), and AP casters would rather get more AP for more damage and don't have a slot to waste on it.
Neither supports nor AP casters will get Phantom Dancer for movement speed or unit collision reasons. Supports won't be able to afford it and don't have a slot to waste on it (and often end up not even upgrading their boots anyway), and AP casters would rather get more AP for more damage and don't have a slot to waste on it.
OTGBionicArm wrote: Armored wimminz = badass.
My posts may be long. If this bothers you, don't read them.
My posts may be long. If this bothers you, don't read them.
You wouldn't on experienced players of course however the not so experienced generally do silly stuff when they have no idea of what to build.
As for the blink save it for more threatening situations especially when massive team fights happen
As for the blink save it for more threatening situations especially when massive team fights happen
No unit collision.. mm interesting. Gonna be a very useful item for melee adc's. Nothing more anoying then having to run around a minion wave while chasing someone. Interesting passive imo.
Thanks to Amazing Monkey for the sig. Just like his name, he's amazing
Source
(Melee Only)
50 AD
15 Health per 5
UNIQUE Passive – Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target – decaying down to 20% near the edge.
UNIQUE Active – Crescent: Deals up to 100% of your Attack Damage to units around you – decaying down to 60% near the edge – 10 second cooldown.
Upgrades into Ravenous Hydra
(Melee Only)
75 Attack Damage
15 Health Regen per 5 seconds
10% Life Steal
Passive: Damage dealt by this item works with Life Steal.
UNIQUE Passive – Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target – decaying down to 20% near the edge.
UNIQUE Active – Crescent: Deals up to 100% of your Attack Damage to units around you – decaying down to 60% near the edge – 10 second cooldown.
Hmm I am liking the look of this xD
(Melee Only)
50 AD
15 Health per 5
UNIQUE Passive – Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target – decaying down to 20% near the edge.
UNIQUE Active – Crescent: Deals up to 100% of your Attack Damage to units around you – decaying down to 60% near the edge – 10 second cooldown.
Upgrades into Ravenous Hydra
(Melee Only)
75 Attack Damage
15 Health Regen per 5 seconds
10% Life Steal
Passive: Damage dealt by this item works with Life Steal.
UNIQUE Passive – Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target – decaying down to 20% near the edge.
UNIQUE Active – Crescent: Deals up to 100% of your Attack Damage to units around you – decaying down to 60% near the edge – 10 second cooldown.
Hmm I am liking the look of this xD
I like the combination going on their 75 ad and life steal plus hp regen then some splash damage I can build something other than so many BT's once this comes out and only lose a little stack damage doing so Guardian sounds like a good fill in for 1 of em..
Just for clarification I like life steal bunches and I like AD bunches in large copious amount's-crits are just that little bit xtra for trololol's since it's reflected by the amount of AD you have and life steal is also reflected by it.
As for the AS. I like a little but not a lot. I personally prefer to hit em like the hulk with as many hits as the hulk xD
Mages I prefer Extreme skill spammin more mana and mana regen then is precisely neccasry. Blame Skyrim if you want or dragon ages...probley Skyrim I am a Magic ***** on their xD
Just for clarification I like life steal bunches and I like AD bunches in large copious amount's-crits are just that little bit xtra for trololol's since it's reflected by the amount of AD you have and life steal is also reflected by it.
As for the AS. I like a little but not a lot. I personally prefer to hit em like the hulk with as many hits as the hulk xD
Mages I prefer Extreme skill spammin more mana and mana regen then is precisely neccasry. Blame Skyrim if you want or dragon ages...probley Skyrim I am a Magic ***** on their xD
But the no unit collision will help the AS builders some what, personally I will probley never use the unit collision passive since Ima like 1 sk meh sums minuions like a boss. And continue on my way xD
ezreal will greatly benefit since most of his moves hit minions in route letting some interesting maneuvers come to mind.
Think is some carries don't exceptionally few but they are their.
Then we are gonna have supports and mages building it just to get around faster for the maneuvering I personally feel that it would be for efficient to make some boots for the unit collision passive makes more sense to me personally?