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I played Malphite for the first time using my Yorick masteries which are basically 9 point in offense rather than utility and gets me 4% CDR, 10% MPEN and a bit of AD for last hitting. To me, this seems better than some movement speed and a tiny bit of mana for laning, am I way off? To be fair, I've only played him three times, but all three games were relatively successful.
IT comes back to how agressive i am and i want to cast more spells and do more damage over a longer time because with the extra spells at 6 they are dead instantly but that is just my opionion, there are many ways to drop a rock on someones face.
First, the actual increase per rank of Q's slow is 3%.
Second, I actually consider it the double since it's a MS steal: if he loses 3% more and you gain 3% more, it's an actual 6% increase of the MS difference between you and your target.
Third: Sure, your clear time is a bit better with W, but reaching 11 before I reach 9 with Q first ? I don't think so. Besides, with Q first, you might get quite a bit of gold and experience from your better ganks.
I'm not saying maxing Q first is necessarily better, but it is an alternative anyone should consider.
Why max your Q last ? It's your best ganking tool aside from your ult, and the slow scales when you rank it... The E nerf forced me to rethink my jungling, and today I honestly believe that even before the nerf, it was more beneficial to max Q first. It helps a lot for pre-6 ganks, helps a lot for ganks in general, and the slow from the lvl 1 ability is too low to call it a 1-point-wonder.
I don't even see why anyone would max W before Q. W helps a bit your jungling, but Q is just too good for ganks... I really think you don't need more than 1 point in W for the splash damage and the armor steroid. It won't replace itemization.
It got me this
http://tinypic.com/r/30bh8gy/6
(I also voted)