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Do you still advise black cleaver in your items sections, seeing as it's been nerfed?
sorry for the late reply.
Despite the nerf, black cleaver is still quite a strong item. The nerf makes me consider other items more strongly however. Black cleaver has always been an option in my build, and as it stands it still remains just an option. I believe Hecarim needs Trin force and sunfire cape under almost any situation, but depending on how you make the rest of your item build, black cleaver could be included or ignored based on what you want your final product to be. Good alternatives to Black Cleaver include Maw of Malmortius, Gaurdian Angel (build last or close to last when considering this item), Frozen Heart, or possibly warmogs.
In the near future I will be adding chapters to explain jungling routes, skill placement, and item build options.
Also, if you are successful with my guide, I would love to know! Send me pictures of your match history and I may even consider making a chapter to showcase your success!
I would vote down on this because
Also, with Crit glyphs, I would be going to get Alacrity blade and then Infinity edge next.
Also, two tips for formatting. Use wiki notionation like this
THere is a checkbox in the build manager for items, so one of these item lists will be core. You want the final build in there, so that the cheat sheet stats are right. A lot of people will see Hecarim, 174 damage, and stop reading right there. But that number doesn't reflect your true build.
I have not voted, because I see you are just getting started, good luck.
like i said within the guide, all of these choices are simply options. Not the best options that you should always take every game, just options. I explain runes that are commonly taken, and surprisingly I have seen critical damage taken quite often. However, like I say in my guide, unless you are going for a truly crit based build then I suggest using magic resist runes. In the next section that I am planning I will go over different build options for Crit based damage, bruiser, and pure tank. I honestly prefer magic resist under every single circumstance, but as ive stated multiple times, critical damage is still technically an option, even if it isnt the best one.
also, thank you for your advice and help ^-^ I appreciate it.
Also, with Crit glyphs, I would be going to get Alacrity blade and then Infinity edge next.
Also, two tips for formatting. Use wiki notionation like this
THere is a checkbox in the build manager for items, so one of these item lists will be core. You want the final build in there, so that the cheat sheet stats are right. A lot of people will see Hecarim, 174 damage, and stop reading right there. But that number doesn't reflect your true build.
I have not voted, because I see you are just getting started, good luck.
Just a note on some grammar issues, in your Frozen Mallet you wrote stalk instead of stack and I would suggest playing a more damage orientated Hecarim, but still take the Frozen Heart. Anyways nice build.
thanks for your comment! I will go over my entire build either tonight or tomorrow and fix all of my grammar issues. Also, I agree that Hecarim can be built as a predominantly damage dealing champion. I will actually be going over that fact more in depth when I finish completing the "Possible End Game Builds" section that im planning. I will be going over a completely tank based Hecarim, a build focusing on crits/armor pen and damage, and a build which is more a hybrid or bruiser.
I personally prefer a bruiser type build while jungling, but hecarim is an extremely versatile champion.