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Hecarim Build Guide by AntiPlay

Jungle Hecarim - The Horror of the Jungle

Jungle Hecarim - The Horror of the Jungle

Updated on December 13, 2012
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League of Legends Build Guide Author AntiPlay Build Guide By AntiPlay 5 2 25,695 Views 10 Comments
5 2 25,695 Views 10 Comments League of Legends Build Guide Author AntiPlay Hecarim Build Guide By AntiPlay Updated on December 13, 2012
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1
SuperRoids | February 20, 2013 5:14am
Remove atma's impaler becouse u have enough armor and damage u get from it is not worth it rather put spirit vissage instead it gives u magic resist and 20% healing, that stacks up with W skill. and explain why trinity force is better as iceborn gauntlet
1
AntiPlay | January 10, 2013 9:05am
Duta wrote:

Do you still advise black cleaver in your items sections, seeing as it's been nerfed?


sorry for the late reply.

Despite the nerf, black cleaver is still quite a strong item. The nerf makes me consider other items more strongly however. Black cleaver has always been an option in my build, and as it stands it still remains just an option. I believe Hecarim needs Trin force and sunfire cape under almost any situation, but depending on how you make the rest of your item build, black cleaver could be included or ignored based on what you want your final product to be. Good alternatives to Black Cleaver include Maw of Malmortius, Gaurdian Angel (build last or close to last when considering this item), Frozen Heart, or possibly warmogs.
1
Duta | December 26, 2012 1:23pm
Do you still advise black cleaver in your items sections, seeing as it's been nerfed?
1
AntiPlay | December 13, 2012 6:16am
Added coding around simple things such as items, masteries, runes. Either tomorrow or the next day I will go over the grammar within the guide and extensively edit my work. Thanks to those who have commented so far, you have caught subtle things that I would never have noticed and I appreciate it.

In the near future I will be adding chapters to explain jungling routes, skill placement, and item build options.

Also, if you are successful with my guide, I would love to know! Send me pictures of your match history and I may even consider making a chapter to showcase your success!
1
AntiPlay | December 13, 2012 5:42am
I apologize, I just realized now that I had used glyphs of critical damage within my guide. I actually meant for it to be marks. Glyphs just simply dont provide the damage required to make them useful. Thanks for pointing that out. I have removed them from my guide entirely.
1
AntiPlay | December 13, 2012 5:07am

I would vote down on this because Greater Glyph of Critical Damage is a hard sell on Hecarim, unless going full AD carry. I believe in your guide you are going for this as an option. May I suggest doing a separate build page for this.

Also, with Crit glyphs, I would be going to get Alacrity blade and then Infinity edge next.

Also, two tips for formatting. Use wiki notionation like this
Code:
[[Hecarim]]
around items, skills, heores, etc.

THere is a checkbox in the build manager for items, so one of these item lists will be core. You want the final build in there, so that the cheat sheet stats are right. A lot of people will see Hecarim, 174 damage, and stop reading right there. But that number doesn't reflect your true build.

I have not voted, because I see you are just getting started, good luck.


like i said within the guide, all of these choices are simply options. Not the best options that you should always take every game, just options. I explain runes that are commonly taken, and surprisingly I have seen critical damage taken quite often. However, like I say in my guide, unless you are going for a truly crit based build then I suggest using magic resist runes. In the next section that I am planning I will go over different build options for Crit based damage, bruiser, and pure tank. I honestly prefer magic resist under every single circumstance, but as ive stated multiple times, critical damage is still technically an option, even if it isnt the best one.

also, thank you for your advice and help ^-^ I appreciate it.
1
NerdChieftain | December 12, 2012 10:00pm
I would vote down on this because Greater Glyph of Critical Damage is a hard sell on Hecarim, unless going full AD carry. I believe in your guide you are going for this as an option. May I suggest doing a separate build page for this.

Also, with Crit glyphs, I would be going to get Alacrity blade and then Infinity edge next.

Also, two tips for formatting. Use wiki notionation like this
Code:
[[Hecarim]]
around items, skills, heores, etc.

THere is a checkbox in the build manager for items, so one of these item lists will be core. You want the final build in there, so that the cheat sheet stats are right. A lot of people will see Hecarim, 174 damage, and stop reading right there. But that number doesn't reflect your true build.

I have not voted, because I see you are just getting started, good luck.
1
AntiPlay | December 12, 2012 3:58pm
Gienek wrote:

Just a note on some grammar issues, in your Frozen Mallet you wrote stalk instead of stack and I would suggest playing a more damage orientated Hecarim, but still take the Frozen Heart. Anyways nice build.


thanks for your comment! I will go over my entire build either tonight or tomorrow and fix all of my grammar issues. Also, I agree that Hecarim can be built as a predominantly damage dealing champion. I will actually be going over that fact more in depth when I finish completing the "Possible End Game Builds" section that im planning. I will be going over a completely tank based Hecarim, a build focusing on crits/armor pen and damage, and a build which is more a hybrid or bruiser.

I personally prefer a bruiser type build while jungling, but hecarim is an extremely versatile champion.
1
Gienek (3) | December 12, 2012 2:56pm
Just a note on some grammar issues, in your Frozen Mallet you wrote stalk instead of stack and I would suggest playing a more damage orientated Hecarim, but still take the Frozen Heart. Anyways nice build.
1
AntiPlay | December 12, 2012 4:28am
Please keep in mind that this build is not entirely finished, also that I realize the build looks like a wall of text. I am aiming to learn how to post pictures, videos, and other entertaining and colorful additions to my guides. I would appreciate any productive feedback and I appreciate any and all criticism as it helps me improve my guides. Thanks for your comment, vote, or advice depending on what you decide to post! ^-^
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Hecarim - The Horror of the Jungle

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