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Every build has changes to do due do "different situations" like you say.
About
For
> Go see my other build which explains Magic Pen (link under "Core build items explanation:" in front of "
As you can see, this build doesn't really prioritizes "tanky stats", and so doesn't avoid feeding. Morgana can do a lot of damage, and my vision of things is that your best defense is your attack (if you make kills, there's nobody to hurt you anymore, or their lack of HP should make them flee). If you only keep on protecting, shielding and running away, there's no kill, you can still take damage and so, there's no carry. I'm not saying that it IS the way you need to play, but a possibility. On the other hand, with a good team, you shouldn't even care about dying as it shouldn't even happen: your Zhonya will make them do something else as they can't wait for it to fade out and your fastly forgot. And as I explained, if you are focused to death, you made your job and don't forget that their spells are in cooldown: your AD Carry has now free play here! (For a couple of seconds...)
Finally, I don't take
Please make use of REAL chapters D:
Reading this hurts my eyes :(
My point was only to give few advices, sorry if my lack of skills in design is so eye-bleeding: I'll just put it black and white next time then... though I made a minimum here! -.-
Thank you devdevil for proposing help.
And by the way, it's a friend of mine that pushed me to make guides like that because he said I had some good ideas (again for SOME situations) and everything (and he asked me to put at least a bit of colors / BB codes, thank him for the least I made). Like I said, my goal is to give a good build to wanderers, not skin for a text read only once.
Separate the chapters by using pictures or line dividers, and use anchors and gotos.
If you want to know more, PM me.
Now onto the guide content.
I prefer not getting
Again,
I would also usually get
Reading this hurts my eyes :(