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AD carry in 3v3

Creator: JBurton11 January 26, 2013 6:36pm
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JBurton11
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So I've been hanging out in 3v3 a lot lately, been helping my positioning and group fighting since it is not quite as hectic as a 5v5 mash up. Though I tend to hear this one saying a lot "AD carry sucks in 3v3."

Now I don't know about the majority of you but I don't really agree. When I see someone say this I tend to actually think they just don't know how to compose a team very well or play very well in general and like to blame the carry since they are supposed to running around getting head shots, at least that is what they think. I don't think any champion at all is weak in 3v3 it is all a mater of the team comp and how well the players can work together.

Though this is just my opinion and if im wrong and ad carry really is mindblowingly weak in 3v3 (though i have gone 14-2-8 with varus, give or a take a few) then please enlighten me.
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Ad carrys aren't really ideal for TT. Same goes for most other squishies. Another issue is that adcs are much more effective late game, Twisted Treeline games end much faster. Ad carries, especially those without escapes need a support to protect and peal for them. However on 3's if you run a support your team is going to be lacking in damage. I'm really not the best person to answer this because adc is undoubtedly my worst role. But none to less that's my 2 cents.
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GimmeYoPeaches
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I've actually found that melee ADC such as, Master Yi or Gangplank, in 3v3 are quite overpowered if the enemy team lacks good crowd control. The problem is that their early game blows, and usually the enemy team will pack two tanky AD casters and an AP carry. This being said, an AD Caster early game is much more favorable than an AD Carry because of the recent Season 3 buff to armor penetration.

However, farming is very easy in 3v3, and if an AD Carry gets a few kills or a nice creep score, they can easily snowball. As of now, there is no counter for autoattack dependent champions. Thornmail does not exist in the new Twisted Treeline, and I cannot recall if it has ever.

A ranged AD Carry has good favor if he has two tanky teammates with stellar crowd control. I'd recommend an AP tank like Amumu or Singed that deals AP, so that your team will have some magic damage, and a tanky AD caster that deals great damage, like Vi or Darius, in case you are focused down. A combination like so with a champion like Ashe with the Enchantment: Furor and her excellent kiting, because of Frost Shot, you can win quite nicely if your team can prevent the focus.

You will want to take much armor penetration and critical chance, as mid game you will start doing more damage, and they will have increased armor.
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I definitely agree with both of you that ad carries are a little slow at the start. Though I completely agree with Gimme and he just backs up my first post. That it really is more about team composition then it is about individual champions. 3v3 really shows how well you can work as a team with how often you can run into team fights and if you have a tank/brusier who can't peal at all it is going to hurt. Then that same player will usually turn around and wonder why the team is losing most fights.
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ADCs only work against opponents that aren't very good. You completely lose alter control and any hope of fighting the enemy team before level 9 or so. It CAN work, but it just isn't optimal in the slightest. Besides, even if you get to the point where you are useful, you will be against three bruisers who will all destroy you.


The underrated champs in threes are AP carries and tanks with tons of AOE.

(Amumu, morgana and wukong=gg wp at level 6.)
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Foo18 wrote:

ADCs only work against opponents that aren't very good. You completely lose alter control and any hope of fighting the enemy team before level 9 or so. It CAN work, but it just isn't optimal in the slightest. Besides, even if you get to the point where you are useful, you will be against three bruisers who will all destroy you.


The underrated champs in threes are AP carries and tanks with tons of AOE.

(Amumu, morgana and wukong=gg wp at level 6.)


lol wtf that's completely wrong. ADC's are great, combined with peel and AoE initiates they wreck **** up. while not all adc's are really good, a lot of them are. Each adc has a reason to be picked up instead of another.


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good adc's are ezreal and draven, which both deal great damage from the start to the end of the game. As long as you know how to kite, you will not get bursted down. Also, you may want to buy 1 or 2 health / defensive items like randuins.

Kayle can be played as an adc as well. Adc's are viable, and they are used in competitive treeline.

Ezreal, Kayle and draven have great damage in early game. That's why they are good adc's.

Champions like ashe and kogmaw are pretty terrible though.

and no, Morgana is definitely not gg at level 6, she's a pretty bad pick.
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Aseafy
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and sorry for the double post, but the whole point of twisted treeline is to farm for late game. It's just so easy to gank that most players think twisted treeline is a snowball game, but in reality , creeps give more gold , so farming is the most effective strategy.
In-depth guide to the Twisted Treeline - Whether you want to play competitively or for fun (:
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I think it's all about team composition. In TT it's hard to do crazy teams like mf, vayne and fiddle, to give an example, because, as they said before, you will need more tankiness and sustain. But with the right composition, nearly every adc is available (i think also Ashe, if you focus on farming and play very very def). Of course adc without escape will be hard to play but..good luck at trying ;)
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kog is a very good adc, it's the exact same thing in SR, protect the koggy = gg.

Ashe can also be good if your team lacks initiation (which no good tt team should) and is at least an alright adc.


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