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Florence - the Elemental Fury

Creator: zzGrizzleh February 13, 2013 6:47am
zzGrizzleh
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Permalink | Quote | PM | +Rep February 13, 2013 6:47am | Report
Hey guys, what is up :O
My name is Nosh, and this is my first try at champ creation. I hope you guys like it, and remember to leave your comments / concerns / balancing issues at the bottom.
After I talk bout the champ him self, I'll explain why I think he should be implemented :D

__________________________________________________________________________________________________________

Name - Florence
Title - The Elemental Fury

Appearance - Florence is a medium / average built man in his mid 20s. He has dark, short black hair and hazelnut eyes. He is wearing a full set of armor ( you can call it fullplate ) and on this shoulders, chest, finger joints, and kneecaps, are (at first) translucent balls ( or peices of glass containing magical pigment that alters color ). These will change to either a) mystic blue for Water or b) light white/yellow for Air.

Statistics -
Health -442 (+89)
Health regen per 5 - 6.5 (+.65)
Mana - 200 (+35)
Mana regen per 5 - -
Attack Damage - 55 (+3)
Ability Power - 0
Armor - 16.9 (+3.9)
Magic Resist - 30 (+1.4)
Movement Speed - 330
Range - 130

___________________________________________________________________________________________________________

Lore - There are many realms never heard to man, beast, or yordle in the land of Runeterra. They all know of the void, the eminence of dark beasts. They know of the Beserks in the north, the land of Olaf, and they know much much more. However, none of them know about Sylennia, well up till now.
A place far off the maps ever designed by anyone of Runeterra alone, this place devotes its time to either one of two gods - Hyvern, the god of Air - or Aqeus, the goddess of Water. The followers of both these gods have fought for many years over right owernership of Sylennia, until a few years ago, from the birth of a child in the mere mountains north of their capital, known as Florence.
Followers of both these gods are readily identified by markings on their forearms or armor. A devotee of Hyvern has the mark of the air price - faster then anyone known to them. The followers of Aque bear the rain spear, a holy object beleived to bring the raw rain that grows their crops in the high seasons. Florence however, has both. Gods alike, they did not know which god was to take in this boy as a mercenary of their own, for they did not realize his raw potential, even at such young ages. They did, however, know of a place named Runeterra, where the best of the best fought. Florence was then sent to Runeterra to discover his trueself. He now takes part in the league to do just that.
"What happens when you mix water with air? Ohh yea, me."
-Florence, infront of his new friends at the league.

_______________________________________________________________________________________________________

Abilities -

Passive - Elemental Hybrid : At level 1, and at the beginning of any match, Florence can place a special point into this passive. The point put in this passive will lead to a new ability set, which both scale and act differently.

Air


Passive - Godspeed : Florence incrases allies movement speed by 5/10/15%, and decreases enemy champions movement by the same amount. This passive does not work while dead.
Range - 1000

Q - Hyvern's Gust - Florence creates a tide of air, which speeds up allies ( walking with it) and slows down and damages enemies against it. If enemies are walking with the flow of air, the damage paralyzes the champion temporarily - stunning them for 1.5 seconds.
Cost - 25/30/35/40/45
Cooldown - 12/11/10/9/8
Movement speed increase and decrease - 5/10/15/20/25%
Damage - 40/80/120/160/200 (+.5 per attack damage)
Range - 400

W - Hurricane of Fists : Florence dashes forward to a selected area, and spins in circles - hitting enemies with his fists and producing violent afterwaves which deal 50% damage.
Cost - 40/50/60/70/80
Cooldown - 14/13/12/11/10
Amount of Spins - 4/5/6/7/8
Damage per Spin - 10/15/20/25/30 (max 240) (+.35 per attack damage)
Shockwave damage - 5/7.5/10/12.5/15 (max 120) (+.18 per attack damage)
Range - 800
Shockwave Range - 200

E - Self-Ignition: Florence breathes in deeply, and blows hot air on his hands which ignites them (he takes no damage obv.). While his hands are on fire, his basic attacks deal 5/10/15/20/25 extra damage on hit. Lasts 5 seconds.
Cost - 15/30/45/60/75
Cooldown - 15/15/15/15/15

R - Prince's Revenge : Florence gains 100 flat movement speed, and has max attack speed (2.50) for 1.5 seconds (+.001 per attack damage)
Cost - 150/150/150
Cooldown - 100/90/80

Water



Passive -Waterwell : Florcences basic attacks deal splash damage to the closest 3 enemies (prioritizes champions). Deals 10 damage (+4 per level) (+.1 per ability power)

Q - Brakish Water : Florence creates a pool of boiling water in a specific area and damages enemies and slowing them down by 5/10/15/20/25%. Leaving he pool doubles the slow effect, but will decay over 5 seconds.
Cost - 40/50/60/70/80
Cooldown - 20/17/14/11/8
Damage - 50/90/130/170/210 (+.4 per ability power)
Range - 500
Radius - 200

W -Acid Rain: Florence creates a rainstorm open enemies, dealing damage over 5 seconds.
Cost - 10/30/50/70/90
Cooldown - 30/28/26/24/22
Damage per second - 10/12/30/40/50 (max 250) (+.5 per ability power)

E -Wall o' Water: Florence creates a wall of water for 10 seconds. Enemies walking through this wall suffer from Grevious Wounds and slows them down by 10/15/20/25/30%. At the end of time, or if deactivated, this wall will collapse, carrying water and enemies in it towards the caster.
Cost - 50/60/70/80/80
Cooldown - 25/25/25/25/25
Range - 600
Length of Wall - 400

R - Hydropulse - Florence spends 2.5 seconds creating a cannon of water, which fires waterballs in a cone (of radius 900). This cannon is a homing cannon, and can rotate ( up to 150 degrees). Waterballs are released every .33 seconds, for 8 seconds. Enemies leaving the zone of damage who are being followed by a ball, will continue to be followed by the ball. The ball will disentigrate after traveling 1500. Waterballs damage the enemy, and slow them down. If a allied champion (or large minion) intercepts the homing waterball, they receive a sheild for the same amount.
Cost - 250/275/300
Cooldown - 120/110/100
Damage/Sheild Health - 300/400/500 (+1.6 per ability power)
Range - 600
Shot Range - 900
Rotation - 150 degrees.


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Now I really like this idea because
a) its a new idea with the double passive
b) you can play a AP/ AD char, for the price of one.
c) he is awesome.

:D

I hope you like this guys. Please comment / concern, etc below, and if you want add me! I'll be making more suggestions as time goes along.
Thanks!
~Nosh

Thanks to Hogopogo! Find him here!
lala45654
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Permalink | Quote | PM | +Rep February 18, 2013 4:19am | Report
Really interesting Idea! I like how his actual gameplay is affected by his lore like Kha'ziks.

Some thoughts:

Air Passive is OP: Janna's passive tailwind brings bonus 3% movement speed only. This one brings up to 15% and is a perma slow.

Water E spell: bit to long?

Other then that, This is a really cool idea! What role do you think he will play?
Thanks to Hogopogo for this awesome sig!
dengeniul
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Permalink | Quote | PM | +Rep February 19, 2013 2:52pm | Report
I really like the concept of an elemental champ, would be hard to counterpick, and you can build in many different ways. That said, i did see a similar idea up on the RIOT forums, don`t remember the name though. The one on the RIOT forums had 4 elements, not just 2. I`m not saying you copied it from there, hell no, I would have to uninstall then xD.

A big difference between yours and the other one was that you switched elements with the ulti...that`s just too broken, but with you idea of selecting which element to go from the start and stay with it, I think it would be a great idea.

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