Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Digby - The miner

Creator: Sachmo February 19, 2013 4:32pm
Sachmo
<Member>
Sachmo's Forum Avatar
Posts:
2
Joined:
Nov 14th, 2012
Permalink | Quote | PM | +Rep February 19, 2013 4:32pm | Report
Hey guys, i've posted up a gangplank guide on MobaFire. However, recently i've been thinking about possible champion concepts that Riot Games perhaps haven't had a look at yet. I've got a couple of ideas though this thread's focus is on an underground/earth champion who is a heavy bruiser by the name of Digby.

Let me explain the thought process behind this champion. I've been looking at the different elemental champions the game offers, mainly fire, frost, electricity, dark and light energy focused champions. What this got me thinking was why can't they introduce an earth champion? I suppose Syndra might count in the way that she can manipulate objects but i was thinking something more along the lines of Rammus but has the ability to go underground, it has always fascinated me with an earth champion, and i think that it can open up a lot of different concepts.

Now, without further ado, here is my champion concept, if you have any questions, queries or some suggestions or constructive criticism i'm open to all. I will include example damage for each ability.

Digby - The miner



Melee Earth Champion, Attacks enemies with his mining shovel, fists and head.

Basic Statistics, increases per level:

Health: 462 (+93)
Attack Damage: 52 (+3.0)
Health Regen: 5.3 (+0.61)
Attack Speed: 0.662 (+2.9%)
Mana: 200 (+24)
Armor: 22 (+3.4)
Mana Regen: 7.2 (+0.64)
Magic Res.: 30 (+0.95)
Range: 200
Mov. Speed: 340

Abilities:



Champion Passive:

When Digby is above ground, he receives bonus Armor and Magic Resist, but his Movement and Attack Speeds are reduced due to the unfamiliar blinding light
(Increases as your champion levels)

Buffs: Armour - 6 bonus at level 1, 18 at level 18, MR - 5 bonus at level 1, 15 at level 18
Debuffs: Move. - reduction of 8 at level 1 and 18 at level 18 Attack - 0.05 at level 1, 0.11 at level 18



Q - Dig



Digby channels for 0.5 seconds before he dives underground, removing his passive buffs. His next attack on an enemy will cause him to rupture out of the ground, knocking the targeted enemy into the air, and his next attack dealing additional damage to the target. Regains Champion passive after 4 seconds above ground.
(Each second underground will cause a small rupture above ground, causing little damage to enemies)
Note: Whilst he is underground he is untargetable, Digby can only remain underground for a maximum 3 seconds

Cooldown: 6
Mana Cost: 20/35/50/65
Minor Rupture Damage (Each Second): 20/30/40/50/60
Major Rupture Damage: 40/60/80/100/120 (+85% AP)
Additional damage dealt: 25/35/45/55


W - Blind Charge



Digby lowers his head and charges blindly at an enemy, gaining movement speed as he runs, and knocks back the first enemy he encounters.
(Once Digby has chosen his path, he can not alter it. He will raise his head and stop charging when he begins to tire.)

Cooldown: 14/14/13/13/12
Mana Cost: 80/85/90/95/100
Movement speed buff: 15 per second (max range of 500, after this range, player regains full control over Digby as he gradually loses speed)
Charge Damage: 60/85/110/135/160 (+60% AP) (+40% AD)
Damage Example, 120 AD, 100 AP --> 160 + 48 + 60 = 268



E - Shovel Swing



Digby readies his shovel then swings the flat of the weapon at the target enemy, crippling the enemy whilst dealing huge amounts of physical damage and knocking them back.

Cooldown: 10
Manacost: 60/70/80/90/100
Physical Damge Dealt: 60/100/140/180/220 (+130% AD)
Move. Speed debuff: 5%/10%/15%/20%/25%
DOT: 5/10/15/20/25 each second for 3 seconds
Damage Example, 120 AD --> 220 + 156 = 376 damage + 75 DOT = 451 damage



R - Ultimate - Landslide



Digby slams his shovel into the ground causing a landslide. Tonnes of rocks crash down onto a targeted area, crushing enemies and slowing them briefly. Each enemy unit hit will receive additional damage from all of Digby's attacks and abilities for the next 4 seconds.

Cooldown: 110/105/100
Mana cost: 120/140/160
Damage: 180/220/260 (+50% AP)
Additional Damage for 8% of enemy's current hp
Slow: 4%/9%/15%
Damage increase: 10%/15%/20% from all of Digby's attacks and abilities for the next 5 seconds
Range: 1750/1850/2000
Diameter: 900

Example damage with 150 AP, 335 + 8% current hp.

1 full combo of Digby's abilities will use 2/3rds of his total mana at level 18 (Without mana items)

If you've stayed with me until now, as i mentioned if you have any suggestions just send me a comment in this thread, and i hope you've liked what you have read.
devdevil
<Member>
devdevil's Forum Avatar
Show more awards
Posts:
1397
Joined:
Sep 3rd, 2012
Permalink | Quote | PM | +Rep February 19, 2013 8:23pm | Report
Uh, when he's underground, does that means he's untargetable?
If he is, that's pretty broken :O
If not, well, seems hard to me to be able to target him xD

Yorick seems like a pretty hard counter, being the grave digger and all xD


Hey you! Yeah you! Just wanted to let you know you're awesome!
Sachmo
<Member>
Sachmo's Forum Avatar
Posts:
2
Joined:
Nov 14th, 2012
Permalink | Quote | PM | +Rep February 19, 2013 8:58pm | Report
Whilst he is underground he is untargetable, but he can only remain underground for 3 seconds (forgot to add that part in). It doesn't surprise me that someone would counter him, i doubt that you can make a champion without a true counter, otherwise they'd be OP.

Thanks for the feedback, i'm thinking to add in that if you don't knock up an enemy that you have the debuffs applied immediately whilst still waiting the 4 seconds for the passive buffs to be granted. Granted there are still a few kinks in this concept that i need to iron out. But feedback is really the only way that i'll be able to fix

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide