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For masteries, instead of the 3 points in hardiness, I think it is better to put one point in veteran scars.
All else is pretty good. :D
pd is actually better than shiv lategame on ashe because ashe is mainly single target.
? Person is saying PD should be after bt, IE and brutalizer
I use sarcasm vs platinum players who obviously know this game better than me. I also think
#IdeserveMoreThanBronzeElo
pd is actually better than shiv lategame on ashe because ashe is mainly single target.
#IdeserveMoreThanBronzeElo
No
Flat MR glyphs are essential against any bot lane duos with sources of magic damage. That's most of them.
Item order is a mess,
Missing
That's just the cheatsheet. The rest of the guide is pretty much a giant wall of unbroken text that I'm not going to bother reading.
You can try to learn from my criticism or ignore it, up to you.
Well, as about the summoner spells, it's something i was meant to change, so criticizing that, I understand.
As about veteran's scars, and doran's blade as first item, I can afford not having the scars, in exchange for increased armor or magic resist, since I have bonus health by doran's blade.
As about the rest of the items, I decide to purchase later than you obviously do, well..
Phantom dancer is late. No one is going to stand and accept your auto attacks, especially with the low attack dmg you will have if you rush it early on. Plus, if you want to rely on critical chance (30%) pd grants early on, well so be it. Poor me, that I rush the
[list=2]As for vampiric scepter, you need to lifesteal from WHAT exactly? Minion waves? And as a result, have your lane over-pushed, and allow the enemy jungler have an easy route towards you. Or maybe lifesteal in fights early game? Of course, 10-20 hp per auto attack is going to save you, when the time you can afford staying in a fight is not going to allow you to regain important ammounts of health.
As about not having doran's blade as first item but movement speed boots instead, well I can see the logic behind that. As the AD CARRY you are, your role is to run fast early game and not maybe...farm?
Ashe's attack range is one of the highest. It's not like you have to walk NEXT to the minion, in order to last hit. And if as AD CARRY, you long for early kills and get into trouble, well be my guest, purchase boots to flee from battle faster.
As an AD CARRY, you are not the one to carry on fights early game. You lay low that time since you're damage output is not even close to what it will become mid to late game.
So...given this, and that most of the magic damage dealers are not strong enough, to deal severe damage to you, until you reach level 6, then no, you don't need flat magic resist glyphs. 30 magic resist plus 4-6 from masteries, is enough for early game. Plus, with scaling magic resist glyphs, by level 8 you have the magic resistance granted by flat magic resist ones, which is about the period of time, magic damage appears to be dangerous. (Ap casters have gotten themselves with nice AP by that time and those are who you shall be afraid of. Unless if you believe, Taric's E magic damage portion of the spell is dangerous magic damage and needs tons of magic resist early on, in 'faint' chances of survival.
Hmmmm...I see you didn't bother reading the whole guide... the 'unbroken wall of text'.
Well, be my guest. I follow the same logic as you, as well, in games. No matter what my chacacter is, I choose my items, based on the appearance of them. I don't even give a glance to the stats they offer. Seems legit to me.