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Patch 3.5 Notes

Creator: Mowen March 28, 2013 2:10pm
35 posts - page 4 of 4
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-NA- Veng Lmfao
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Permalink | Quote | PM | +Rep March 31, 2013 3:02am | Report

So you care about the metagame but you don't care about pro players? I can see the logic.


I do.

The "metagame" is based to compliment competitive play.
I don't play competitive, so the "pro's" don't affect my playing in anyway, yet a meta switch will.

Why should I care about pro's instead of the format of the way the game is played standardly?
Embracing
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Permalink | Quote | PM | +Rep March 31, 2013 3:37am | Report
What? the term metagame refers to the optimal playstyle of the game.
-NA- Veng Lmfao
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Embracing wrote:

What? the term metagame refers to the optimal playstyle of the game.


If you're directing this at me, I don't think I denied that?
Embracing
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oh oops i misread that.


:P
Fruyti
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caucheka wrote:

yeah. this change and the previous one were both unneeded.



there was nothing wrong with his w before when it was a flat 14 second cooldown. but all the sudden now theres a problem because it only hits 14 seconds when you level it, which also produces a weaker heal than before.


i was also referring to the servers ****ting themselves. and aparrently fixing a bug with karma caused another one of her 'fixed' bugs to spring up again.

Doesn't matter if the heal is weaker... it was really broken (30% healing). He was still really strong after the heal nerfs, so nerfing the cooldown was the only option in balancing him. Furthermore, like Riot said, it was to bring in tactical decision making, so you actually have to think about when people will do the most damage to heal the most, not just spam it to death with CDR.
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