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HEY WAD ABUT MI!??!
Lol I was just still going through the tests with
Thanks guys for the feedback :)
I rolled in the changes we discussed yesterday while still testing some of them. Again, huge credit goes to Satella, most of these changes are thanks to her.
HEY WAD ABUT MI!??!
I rolled in the changes we discussed yesterday while still testing some of them. Again, huge credit goes to Satella, most of these changes are thanks to her.
This is an unprecedented event in Mobafire history.
Remember that while taking criticism is a good trait; don't be afraid to stand up for your own original ideas. Personally I like the concept of CDR
I think what some people forget is that not every guide on Mobafire is meant to give you the absolute best way to play a champ. Some guides may be geared toward a more situational or just plain fun build. Anyways I'll end my rant here. Good job and +1
It's true what you said about
Riven already does tons of damage with two big AD items; survivability is extremely good because it makes the enemy take even longer to take you down. Ever been on the receiving end of a
Again, this is situational; if you're snowballing hard then it's fine to grab just a GA and build loads of AD, because you'll be ahead in levels and have high base stats that make you sufficiently tanky.
I'm not telling you to remove CDR, I'm just pointing out that the effect of itemizing for CDR leads to trading upfront damage/survivability for more spell casts and lower ultimate cooldown. I don't personally like it since I consider that the AP/ADC's job, but if it works, there's no reason not to do it.
Now I wanna calculate :D
Of course, we will only look at health
Data
Crystalline flask grants 3 free potions, each giving 120 health per 12 seconds
The health is thus basically 360 over 36 seconds
Crystalline flask costs 345g and sells for 138g
Making Crystalline flask cost only 345-138 = 207g
1 Health potion grants 150 health over 15 seconds.
1 Health potion costs 35g
We will assume that the health potions will be consumed, and not be sold.
Calculations
Health pot
First, let's see how much stats you get for your money.
1 Health potions grants 150 health over 15 seconds with the cost of 35g
That means for 1g, you get 4,3 health.
Crystalline flask
To make the crystalline flask better or equal, we must have a minimum of 4,3health/gold.
That means that the amount of health you need to get from crystalline flask =
207 * 4,3 = 887 health
Finall calculation
Since you get 360g per recall, in order to make crystalline just as cost effective as health pots, you will need to recall:
887/360 = 2,5 times
Since you cannot recall in decimals, you will need to recall 3 times.
Conclusion
The guy is probably right :P
Crystalline is more cost effective than health potions, even when just considering the health gain from that.
However:
Satella is also right, it will take up an item slot, also, just for not using a crystalline flask is a downvote rather odd.
But nevertheless, it is something that is good to keep in mind :D
It's the fact that you have to recall that bothers me most. Early CS is a key factor to a successful lane phase. The whole point of a 9 pot + 2 wards is to stay in lane and get as much CS as possible. Yet if you blow your 3 charges and get poked down or lose trades you'll be forced to recall and give your enemy top free CS, hell he might even freeze lane at tower.
I mean that's just the way I see it.
I noticed lately in LCS practically almost no one got the flask. Casual starting items were 9 pots 2 wards or 4 pots 1 red pot and 1 ward