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Proper Runes for Jungling With Sejuani

Creator: Aquilegia April 29, 2013 8:51am
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Aquilegia
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Okay so, what I've always run on Sejuani has been extremely unconventional, but I've found the greatest benefit from them. I ran some tests, too, and they gave me the lowest clear time out of other conventional runes. Most people have told me that Greater Mark of Attack Speed×9 is the proper setup for Sej, but I find success in using Greater Mark of Ability Power×9, even though they're secondary. I even compared these with greater mark of armor penetration×9 to find the most efficient clear-time.

My runes are Greater Quintessence of Movement Speed×3 plus Greater Seal of Armor×9 plus Greater Glyph of Magic Resist×9. My marks are up for question because I want to find the best option.

Anyways, what I found is that greater mark of armor penetration was the worst option. It yieled a clear-time of exactly 2 minutes.
Greater Mark of Attack Speed gave a clear-time of 1:56.
Greater Mark of Ability Power gave a clear-time of 1:54.

In each of these cases, I cleared every camp in the blue jungle without a leash.

In addition to this, I feel like Greater Mark of Ability Power is more helpful in your ganks before you build any AP because they buff your abilities which all scale from AP. Attack speed runes don't aid your ganks at all. Your autoattacks apply Frost, but this debuff remains on enemies for 3 seconds. Without these runes, Sejuani will still autoattack faster than once every 3 seconds, so why does she need AS runes to help?

Plus, for jungle monsters, they don't have any MR. But they do have armor. Therefore, her abilities will be more powerful against creeps than her autoattacks.

So I guess what I'm asking is for thoughtful feedback and repeated tests from other users. Thoughts? C:

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Satella
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Are these single-trial clear times or averaged over several runs? The difference of 2 seconds seems small enough that it could be an error (and tricks like stutter-stepping camps and wall-jumping to minimize travel time can save anywhere from 5 to 20 seconds per clear, at least on the other junglers I've tested).

Some quick math shows that your clear times don't add up, since 9x AP marks gives you:
  • 0.59 * 9 * 0.1 * 6 = 3.186 additional magic damage per cast of Northern Winds assuming you stick to the target for the whole 6 seconds
  • 0.59 * 9 * 0.4 = 2.124 additional magic damage per cast of Arctic Assault
  • 0.59 * 9 * 0.5 = 2.655 additional magic damage per cast of Permafrost

This is so negligible that it might as well not exist. Considering that one autoattack at level 1 with Hunter's Machete deals 57.4 * 1.1 + 10 = 73.14 damage, AS marks should give you a significantly faster clear time.

Quoted:
Without these runes, Sejuani will still autoattack faster than once every 3 seconds, so why does she need AS runes to help?

Faster attack speed = faster autoattack animation = easier kiting

Holds true for both melee and ranged champions.
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Aquilegia
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It's an average. I wanted to try it 5 times but right now I've only done 3. Honestly, I thought AS runes would yield the fastest clear time significantly, but it didn't. Sejuani's base damage and scaling changes on Northern Winds based on whether the enemy is afflicted with Frost/Permafrost, so did you account for that? I'd be happy to check your maths but I'm at school currently (lunch from my phone) so I can check when I get home I guess.

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Satella
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Even if you increased it by 50%, one cast of Northern Winds still deals less than 5 extra damage.
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Aquilegia
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The scaling changes to 90% of her AP with Permafrost on an enemy.

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Yes, and 0.59 * 9 * 0.15 * 6 = 4.779 additional magic damage. 9 AP marks give you 5.31 AP, and 90% of 5.31 is not exactly a big number.
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Aquilegia
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Okay cool thanks. c: im sorry, its hard to gauge stuff properly from my phone. >~< Do you mind double checking my trials? I wanted to see the same thing done from other users because I feel like my times are from something I've done as an individual rather than what would be accurate for others trying to jungle with Sej.

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Pheyniex
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Mpen Marks aid in nothing on clear time but i use them because they usually give you an edge for ganks. I use AP quints, even though MS are quite acceptable (if you get AP marks) and you can also get Armor ones (again, not MPen Reds) to help you take less damage. I do not use MS quints because i always take ghost.
I tried HP seals but it was a disaster. My blues are flat Mres, always.


As requested to GMD himself.
Shoryureppa
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Same as naut. Attack speed & MS
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update: i can sometimes run MS quints, armor reds+yellows and blue flat mres.


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