Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
's Forum Avatar

Proper Runes for Jungling With Sejuani

Creator: Aquilegia
April 29, 2013 8:51am
14 posts page 1 of 2 Forums » Theory Crafting & Ideation » Proper Runes for Jungling With Sejuani
Permalink | Quote | PM | +Rep | Commend by Aquilegia » April 29, 2013 8:51am | Report
Okay so, what I've always run on Sejuani has been extremely unconventional, but I've found the greatest benefit from them. I ran some tests, too, and they gave me the lowest clear time out of other conventional runes. Most people have told me that Greater Mark of Attack Speed×9 is the proper setup for Sej, but I find success in using Greater Mark of Ability Power×9, even though they're secondary. I even compared these with greater mark of armor penetration×9 to find the most efficient clear-time.

My runes are Greater Quintessence of Movement Speed×3 plus Greater Seal of Armor×9 plus Greater Glyph of Magic Resist×9. My marks are up for question because I want to find the best option.

Anyways, what I found is that greater mark of armor penetration was the worst option. It yieled a clear-time of exactly 2 minutes.
Greater Mark of Attack Speed gave a clear-time of 1:56.
Greater Mark of Ability Power gave a clear-time of 1:54.

In each of these cases, I cleared every camp in the blue jungle without a leash.

In addition to this, I feel like Greater Mark of Ability Power is more helpful in your ganks before you build any AP because they buff your abilities which all scale from AP. Attack speed runes don't aid your ganks at all. Your autoattacks apply Frost, but this debuff remains on enemies for 3 seconds. Without these runes, Sejuani will still autoattack faster than once every 3 seconds, so why does she need AS runes to help?

Plus, for jungle monsters, they don't have any MR. But they do have armor. Therefore, her abilities will be more powerful against creeps than her autoattacks.

So I guess what I'm asking is for thoughtful feedback and repeated tests from other users. Thoughts? C:

Have I helped you out? Check out my Riven and Sejuani guides or +Rep!
I also offer free signatures, so have a look at those!
Aquilegia's Forum Avatar

Awards Showcase
Show more awards
Aquilegia
<Altruistic Artist>
Posts: 455
Joined: Nov 4th, 2012
Rep: Memorable (75)
Profile
Permalink | Quote | PM | +Rep | Commend by Satella » April 29, 2013 9:03am | Report
Are these single-trial clear times or averaged over several runs? The difference of 2 seconds seems small enough that it could be an error (and tricks like stutter-stepping camps and wall-jumping to minimize travel time can save anywhere from 5 to 20 seconds per clear, at least on the other junglers I've tested).

Some quick math shows that your clear times don't add up, since 9x AP marks gives you:
  • 0.59 * 9 * 0.1 * 6 = 3.186 additional magic damage per cast of Northern Winds assuming you stick to the target for the whole 6 seconds
  • 0.59 * 9 * 0.4 = 2.124 additional magic damage per cast of Arctic Assault
  • 0.59 * 9 * 0.5 = 2.655 additional magic damage per cast of Permafrost

This is so negligible that it might as well not exist. Considering that one autoattack at level 1 with Hunter's Machete deals 57.4 * 1.1 + 10 = 73.14 damage, AS marks should give you a significantly faster clear time.

Quoted:
Without these runes, Sejuani will still autoattack faster than once every 3 seconds, so why does she need AS runes to help?

Faster attack speed = faster autoattack animation = easier kiting

Holds true for both melee and ranged champions.
Rewriting Riven Guide Useful Programs Thread Sig making
Satella's Forum Avatar

Awards Showcase
Show more awards
Satella
<Scout>
Posts: 1836
Joined: Nov 23rd, 2012
Rep: Prominent (177)
Blog   |   Profile
Permalink | Quote | PM | +Rep | Commend by Aquilegia » April 29, 2013 9:14am | Report
It's an average. I wanted to try it 5 times but right now I've only done 3. Honestly, I thought AS runes would yield the fastest clear time significantly, but it didn't. Sejuani's base damage and scaling changes on Northern Winds based on whether the enemy is afflicted with Frost/Permafrost, so did you account for that? I'd be happy to check your maths but I'm at school currently (lunch from my phone) so I can check when I get home I guess.

Have I helped you out? Check out my Riven and Sejuani guides or +Rep!
I also offer free signatures, so have a look at those!
Aquilegia's Forum Avatar

Awards Showcase
Show more awards
Aquilegia
<Altruistic Artist>
Posts: 455
Joined: Nov 4th, 2012
Rep: Memorable (75)
Profile
Permalink | Quote | PM | +Rep | Commend by Satella » April 29, 2013 9:16am | Report
Even if you increased it by 50%, one cast of Northern Winds still deals less than 5 extra damage.
Rewriting Riven Guide Useful Programs Thread Sig making
Satella's Forum Avatar

Awards Showcase
Show more awards
Satella
<Scout>
Posts: 1836
Joined: Nov 23rd, 2012
Rep: Prominent (177)
Blog   |   Profile
Permalink | Quote | PM | +Rep | Commend by Aquilegia » April 29, 2013 9:18am | Report
The scaling changes to 90% of her AP with Permafrost on an enemy.

Have I helped you out? Check out my Riven and Sejuani guides or +Rep!
I also offer free signatures, so have a look at those!
Aquilegia's Forum Avatar

Awards Showcase
Show more awards
Aquilegia
<Altruistic Artist>
Posts: 455
Joined: Nov 4th, 2012
Rep: Memorable (75)
Profile
Permalink | Quote | PM | +Rep | Commend by Satella » April 29, 2013 9:19am | Report
Yes, and 0.59 * 9 * 0.15 * 6 = 4.779 additional magic damage. 9 AP marks give you 5.31 AP, and 90% of 5.31 is not exactly a big number.
Rewriting Riven Guide Useful Programs Thread Sig making
Satella's Forum Avatar

Awards Showcase
Show more awards
Satella
<Scout>
Posts: 1836
Joined: Nov 23rd, 2012
Rep: Prominent (177)
Blog   |   Profile
Permalink | Quote | PM | +Rep | Commend by Aquilegia » April 29, 2013 9:25am | Report
Okay cool thanks. c: im sorry, its hard to gauge stuff properly from my phone. >~< Do you mind double checking my trials? I wanted to see the same thing done from other users because I feel like my times are from something I've done as an individual rather than what would be accurate for others trying to jungle with Sej.

Have I helped you out? Check out my Riven and Sejuani guides or +Rep!
I also offer free signatures, so have a look at those!
Aquilegia's Forum Avatar

Awards Showcase
Show more awards
Aquilegia
<Altruistic Artist>
Posts: 455
Joined: Nov 4th, 2012
Rep: Memorable (75)
Profile
Permalink | Quote | PM | +Rep | Commend by Pheyniex » April 29, 2013 12:27pm | Report
Mpen Marks aid in nothing on clear time but i use them because they usually give you an edge for ganks. I use AP quints, even though MS are quite acceptable (if you get AP marks) and you can also get Armor ones (again, not MPen Reds) to help you take less damage. I do not use MS quints because i always take ghost.
I tried HP seals but it was a disaster. My blues are flat Mres, always.


Sig made by Aquilegia
Pheyniex's Forum Avatar

Awards Showcase
Show more awards
Pheyniex
<Member>
Posts: 3877
Joined: Apr 5th, 2012
Rep: Memorable (71)
Blog   |   Profile
Permalink | Quote | PM | +Rep | Commend by Shoryureppa » June 5, 2013 7:29am | Report
Same as naut. Attack speed & MS
Shoryureppa's Forum Avatar

Shoryureppa
<Member>
Posts: 15
Joined: Jun 5th, 2013
Profile
Permalink | Quote | PM | +Rep | Commend by Pheyniex » June 5, 2013 12:45pm | Report
update: i can sometimes run MS quints, armor reds+yellows and blue flat mres.


Sig made by elenah
Pheyniex's Forum Avatar

Awards Showcase
Show more awards
Pheyniex
<Member>
Posts: 3877
Joined: Apr 5th, 2012
Rep: Memorable (71)
Blog   |   Profile

Quick Reply:

Guest commenting is currently disabled, please log in or sign up to respond!