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Runic Affinity : Again, I see the point, but blue buff doesn't become so much a need in this build. It absolutely helps, but I can play a game just the same with similar results with or without. My getting it or not usually depends on my jungler calling me over or not. Therefore, I figured I'd put the point elsewhere. Again though, this is up for debate and can be changed.
1% more in CDR or extended blue/Baron buff? Hm..................................
Also, Summoner's Insight for that Flash CDR is pretty important.
Starting with boots + HP: I hate wasting money so I really only buy one health pot 90% of the time. As for the boots though, I feel Anivia is just too slow without them. She's already weak to ganks or enemies with a jump so this is my way of making sure they don't exploit it early. A q-e combo hurts even early without buying AP first, and the egg can help where one might by some defensive items.
If you want to address her movement speed, then take MS Quints. Her damage is quite decent even without AP runes. And buying potions are never a waste, lol. I'd rather buy them and not need them than need them and not have them.
1. Change: Havoc -> Butcher + Runic Affinity , Wanderer -> Summoner's Insight
2. No alternative items in cheatsheet
3. "I have also seen a lot of people go with Ghost instead of Flash but I have not tried this. Feel free to try it out!" You are the Anivia expert here, you should know if it works well :O
If you put it in, you gotta explain it! :O
4. Put the "wall map" in a spoiler please, it is huge
5. @matchup section; why do you put in so many champions if you do not explain them?
Thy blessing
1. Comment to vote
2. Well structured cheatsheet
3. Good build
4. Banners
5. All basics included
6. Good use of structure and coding
Result: Path of the Student
You can make guides, I can see that. Though, you need to put some more work in it.
Put some more alternatives in your build and also explain everything in your guide.
Do not say Ghost might be a good option for Anivia if you haven't tested it yourself.
The matchups aswell, I mostly consider that as a bonus blessing, but if you want that bonus, you gotta finish it, and yes, it might take a while :P
Anywayz, youve got stuff to do :P
Have fun :D
Will of the Ancients vs Zhonya's Hourglass: I definitely get where you're all coming from, I've just never run into the problem. As I can usually get the spell vamp pretty early, and harass from a god distance I can make up for any lost health. Same goes for team battles, Ulting 5 enemies combined with my e does a ton of damage and gives a ton of health. That's my side of it at least, I'll definitely play some more games with Zhonya's and see how I feel.
Runic Affinity : Again, I see the point, but blue buff doesn't become so much a need in this build. It absolutely helps, but I can play a game just the same with similar results with or without. My getting it or not usually depends on my jungler calling me over or not. Therefore, I figured I'd put the point elsewhere. Again though, this is up for debate and can be changed.
Starting with boots + HP: I hate wasting money so I really only buy one health pot 90% of the time. As for the boots though, I feel Anivia is just too slow without them. She's already weak to ganks or enemies with a jump so this is my way of making sure they don't exploit it early. A q-e combo hurts even early without buying AP first, and the egg can help where one might by some defensive items.
This is all just my reasoning, so if you want to comment more on it: please do! If it helps me be a better Anivia I sure will be grateful. Thanks guys.