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Introduction

Anivia. I've only ever gone against her once, but since then she has become my top champion.
A rare gem in solo que, Anivia can take down champion and completely change the outcome of a team fight in an instant. Of course, building her with AD runes and a handful of Doran's Blades won't do any good for you, so I'm here to show you how I build and play Anivia to maximize her effectiveness in the field.
Other than that, just keep in mind I went about this slowly to try to be as accurate as I could for
all of you. If you see a mistake, point it out. If you have a different theory/strategy, tell me about it. If I like it I'll certainly make the change or write you your own section with credit. That said:

Pros+ Hard to kill early with ![]() + Great Skill Combo + Good at kiting enemy champions + Can completely block off jungle lanes |
Cons- Low speed and health - Weak to any jumps or dives - Mana dependent - Slow at taking down towers |


Runes




Most of these runes should look familiar for an AP champion. However, I do have Scaling Mana Regeneration as opposed to just flat Regeneration. My reasoning for this is good, however. By level 6 the Scaling rune will give Anivia .39 Regen/5 seconds as opposed to .41 with flat. That's only a .02 difference, and, although Anivia is mana dependent, it isn't much of a problem before level 6 and glacial storm. From that point on scaling will be better for you!


As most mids seem to go, I enter the battle with





I've now tried










None of these can be completely blocked off at its first rank but build it up and you can completely trap
or escape from someone. It does have a longer cool down than your other abilities, however, so be sure to time its use properly. Finally, you can throw a wall into an unwarded bush to can full view of it.






Also, if you've been missing your
Flash Frost this makes it much easier to chill your opponent.
Caution must also come with this ult, however, as you will push the lane faster so you must be more cautious. If I'm worried about a gank or am a bit behind you just throw this on an in coming creep wave and back up a considerable distance to stay safe. In a few seconds it will kill them all and your creeps will advance. After a few of these anyone waiting in the bushes will surely have gotten bored and shown themselves or moved on.


Start
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First Few Recalls
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Sustaining Lane
kage's lucky pick![]() |
kage's lucky pick - I vary getting this first or
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Late Game
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Alternates
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Early Game
In most game's you'll start off grabbing
Boots, maybe a
Health Potion or two, put a
point in 



Once back at mid, start building up your cs. You will have to get used to last hitting with Anivia as she
is slower, but keep at it and you'll get the timing down. If you're going against a melee champion feel free to auto attack him when he come in to get a minion, but don't use 



Mid Game
While many games I don't have more than 1 or 2 kills by 15 minutes, I usually have or am close to 100
cs. In getting this, you'll have to use your 


The light blue circle is where I like to set up. The red lines are where the enemy could be coming from.
In most occasions I will end up going up and to the left if enemies start approaching as there are multiple ways of eluding an enemy that way. Otherwise you can just go right back through the center of the lane.
Late Game
Hopefully, thanks to the build, you've taken down your enemy's turret before he yours was destroyed.
If so, feel free to help out in other lanes. Though Anivia does take a bit to get between lanes, she is very effective at ganks with her multiple slows and wall. Try to stay defensive of your turret though as much of the rest of the game will take place in mid lane. It's more than likely a good idea to stay with some allies at this point as the enemy will be roaming as a team. From here on out just be sure not be caught out alone, and play as you would with any champion. By the time you get 



There are plenty of possible opponents to go against in mid, and some of them do drastically change the way you need to play. Unfortunately, I don't have them all listed here, but I didn't want to discuss champions I have only played against once of twice with Anivia. Look for more in updates though if I do come across them. So here is a quick run through:
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9/10
Spirit Rush 3 times, then
Charm you, a very hard combo to escape with Anivia. You definitely need to play cautious against her. Save your
Flash Frost so you can stun her if she tries to jump on you. You'll find an easier match-up post level 6 but focus on getting safe farm above risking yourself for any extra gain.
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7/10
Twilight Shroud I like to
Glacial Storm right on top of it to slow her down as well, and do some damage. Keep her dive in mind, but otherwise you should have this wrapped up.
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5/10
Flash Frost and get more last hits and you should be fine. (Both of you bwahaha)
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4/10
Summon: Tibbers once she reaches level 6.
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6/10
Brand. I find he can quickly turn your being aggressive into your running away, so best to just be safe.
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5/10
Pale Cascade comes up you might as well back off. She'll get a good dive at level 6 in
Lunar Rush so watch out, but take advantage of the lack of it before then.
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3/10
Vision Ward to counter her passive if you'd like but I rarely find the need to. Play this one as you'd like, you should be in complete control.
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10/10
Urchin Strike is a jump,
Seastone Trident will give you damage over time,
Playful / Trickster will allow him to dodge/ignore half your spells as well as escape a gank or turret dive you without getting hurt, and
Chum the Waters will be even easier for him to hit because of Anivia's slow speed. If I'm against a Fizz, I take it easy, and take no chances. Work only on getting farm and hope he pushes the lane so he can get ganked. If you find yourself able to kill him good for you, but simply not dying is a win for you here (As far as laning, not necessarily for the game as a whole.)
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ch-1 concussion grenade
6/10
Hextech Micro-Rockets. If you keep getting hit with them you will take damage. Even if you try, it will be hard to push your lane because of his
H-28G Evolution Turret so just chill on the lane and wait for his mistake. Also, chasing it usually a bad idea as you'll more than likely have to go through those turrets which can add up to some real damage. Play your game without worrying about him so much and you should be fine, just don't be overly aggressive.
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5/10
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7/10
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sinister steel
8/10
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6/10
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8/10
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7/10
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5/10
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8/10
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8/10
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6/10
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7/10
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7/10
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cutthroat
mercy
7/10
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camouflage
5/10
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7/10
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9/10
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7/10
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6/10
space need to fill up lots of space have fun if you found this sing it pleaseDeadly Bloom
8/10






9/10
Ahri is a pain. A common trait you'll see in 7-10's here are a dive, and Ahri has a good one. She
can cast 








7/10
Again we face a jump here in
Shadow Dance but it isn't until post level 6. Earlier than that
you should be able to win in lane. That doesn't mean be aggresive, however. Just focus on last hitting, and hitting her if she goes in for a last hit, but don't chase her to get a hit. When she uses 








5/10
I can only assume a smart Anivia will have read this guide as well so difficulty depends on who
follows it more =P Mostly just think about what you're trying to do, and realize they are too. Don't get caught by 






4/10
Stay on your...wingtips(?) for this battle and you should be ok. As long as I keep moving Annie
usually has a hard time hitting me despite my slow speed. Start normal, but if you see she's having trouble hitting you feel free to be a bit aggressive. Just always keep ganks in mind, and 






6/10
This will be a bit similar to
Annie but a bit more difficult. Again, if you can keep moving and
avoid his abilities it will make things a lot easier, but I don't find much use out of being aggressive against 







5/10
I'm putting her at a 5 because she could be easy, but could be very tough. You need to make
sure she doesn't get strong. Before level 6 you can be a bit agressive but no need to close in, and if her 







3/10
She really shouldn't be tough for you. Nothing she has counters you besides her ult slowing
you. You can buy a 






10/10
From the easiest to the hardest =[ I find Fizz to be Anivia's hardest counter. Just look as his
abilities, they all work against you! 








6/10
While not overly hard in and of himself, you do have to watch out for his








5/10






7/10





8/10






6/10






8/10






7/10






5/10






8/10






8/10






6/10






7/10






7/10




7/10





5/10






7/10






9/10






7/10






6/10





8/10


Well best of luck summoners. I'm sure this build will become your own through various mutations, but
if you got even a single rune placement out of the guide I'm glad I could help. Again, always remember: when you're in your egg, type something. You get to be Eggnivia, and that is awesome. Feel free to talk with me on here about the guide or elsewise. Get the last hitting down with Anivia and you'll be doing fine =]

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