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First Love your guide. Been using it for months.
I find myself not having mana problems at lvl 18 in longer matches. Have you considered selling Spirit of the Ancient Golem late game to pick up another useful item and switching boots to Mercury's Treads?
I generally try to build as much health and Armor and MR as possible. I tend to use Boots of Swiftness/Ninja Tabi (situational), Sunfire Cape, Spirit Visage, Warmog's Armor, Banshee's Veil/Randuin's Omen, and then Spirit of the Ancient Golem (sometimes selling in long games for Guardian angel. Buy Mercury's Threads to keep tenacity though.) Any suggestions??
Also have you ever thought about a second Warmog's Armor since the passives CAN stack.
Also I don't see the interest in Locket of the Iron Solari. I would defiantly take Spirit Visage over it any day. More health, MR, CDR, and Health regen. Plus a great passive to pair with Warmog's Armor. I can only see using this if your supp doesn't have one and your team needs the aura and the stats. Although in the long run, it be more beneficial for the supp to buy this and Sej buy Spirit Visage.
-Thanks Zoeÿ <3
Theres literally no point selling ancient golems late, because late game is the time you are going to take massive aa damage from adcs, so why would you give up the amazing passive from ninja tabis especially at late game? Shouldn't it be the other way around?
also locket is not just for defense but cdr, one of the things I don't agree with this guide is that it only has 20% cdr when sejuani should almost always have 40% cdr for quick ult up time as well better peeling, not to mention that almost all cdr items are good defensive items also. One of the things I really disagree with is the spirit visage vs banshees, spirit visage already outdoes banshee with gold efficiency at base without the passive stat, not to mention the shield really does not help sej unless you luckily blocks a big ult or something, the cdr itself is enough to make it extremely worth it, but opinions differ.
One thing I almost never build from this guide is warmogs, because in my opinion it's completely **** comparing to other items, I run a rune page with 7.5% cdr meaning I only get up to 30% cdr from items and end the game with 37.5%. usually I do something like ancient golem+ninja tabi or sorcerer+ancient golem if I got fed early on, this guarentees me 17.5% cdr, then I finish it off with a iceborn+locket if I want some more peeling + damage, spirit visage if I need mr likely because someone is bursting me fast, or frozen heart in the case that it's somewhat of a all ad team, this will get me 37.5% cdr. in terms of 3-4 items, now let's say I get 37.5% from 3 items. ancient golem + ninaja tabi + spirit visage, my defensive items would likely be randuins for more armor as well as sunfire or banshees at this point depending on if the enemy's ap is still a problem or not, in the case that I get both sunfire + randuins and I don't get mr then I would get warmogs, but warmogs really isn't that good, it has no good actives, your regen isn't going to do much at late game teamfights and in general it's just a bulk of hp and no defenses, it's already really rare to get one, getting two is just not worth it.
P.S unique passives don't stack. so regen from warmogs won't. What it will do is since you increased your max hp, you will now gain more hp too
I find myself not having mana problems at lvl 18 in longer matches. Have you considered selling Spirit of the Ancient Golem late game to pick up another useful item and switching boots to Mercury's Treads?
I generally try to build as much health and Armor and MR as possible. I tend to use Boots of Swiftness/Ninja Tabi (situational), Sunfire Cape, Spirit Visage, Warmog's Armor, Banshee's Veil/Randuin's Omen, and then Spirit of the Ancient Golem (sometimes selling in long games for Guardian angel. Buy Mercury's Threads to keep tenacity though.) Any suggestions??
Also have you ever thought about a second Warmog's Armor since the passives CAN stack.
Also I don't see the interest in Locket of the Iron Solari. I would defiantly take Spirit Visage over it any day. More health, MR, CDR, and Health regen. Plus a great passive to pair with Warmog's Armor. I can only see using this if your supp doesn't have one and your team needs the aura and the stats. Although in the long run, it be more beneficial for the supp to buy this and Sej buy Spirit Visage.
-Thanks Zoeÿ <3
Upvoted, but I'm going to reccomend you change your initial blue path to Ancient Golem > New Camp > Elder Lizard > Gank > Nearest camp.
why the new camp? The new camp doesn't help sej in anyway, it knocks too much health out of you for no reason whatsoever and it's only good if you wish to do a full clear, both wolf and wraith gives the same/more exp.
To the creator, I think it's much better to just go 9 point fully into the utility tree now, you are sacrificing runic affinity/alchemist for basically anything in the new offense tree
In season 3, the main advantage of 9 in offense tree was the magic % pen which helped you a lot with your damage in ganking early, now since you basically only dump in 6 point, the cdr/butcher doesn't exactly match up to runic affinity/alchemist and feast is pretty bad in the jungle given that it barely helps with it.
Sej gets beat up pretty badly in the jungle now, so you generally want longer red/blue to help with that early clear as well as extra sustain from alchemist. Not to mention you get 10% cdr on your smite/flash which helps with both clear and ganks.
do you think I should just wait to revise it for season 4, or change it now to match the standard meta?
Start at your bottom side, get a smiteless pull, take your top-sided buff with smite, gank top/mid.
This will change for season 4, but I don't like the way it is right now. Didn't -scout though, just fyi ^^