i agree with pheyniex that her ulti is very interesting but implementing it is really hard and tricky. try to find a way to rise minions without giving either team extreme advantages and without making it a very situational one.
+rep if i helped or if you just happen to like repping ^^
Stun doesn't fit fiddlesticks flavor. I think 3 second fear fits him very well because he is squishy. there are no 3 second hard CC ingame without a drawback. Fear has the drawback of an unpredictable pathing, but 3 seconds is more than enough for fiddle to make a run for his life (or turn a almost death into a kill).
I don't think implementing the Ultimate would be that hard. It just substitutes X waves of minions for another, hopefully more powerfull and resistant. the deal with it is how U use it, since you'd have to predict wave strenght and times to meak it work. Can be offensive for a really strong push, or defensive, to resist one.
I don't think implementing the Ultimate would be that hard. It just substitutes X waves of minions for another, hopefully more powerfull and resistant. the deal with it is how U use it, since you'd have to predict wave strenght and times to meak it work. Can be offensive for a really strong push, or defensive, to resist one.
So your saying is that instead of simply raising a new wave of minions, it should use an already present one as a sacrifice to bring forth a more powerful version of it. I guess that does sound more balanced. The drawback would be you can't simply place it down as a clutch reaction - you'd have to preempt when a more powerful wave of minions is needed, since using it on a wave at half strength would be a bit of a waste.
Anyway, I'll add the idea into the main post as a possible solution to balance issues.
And I quite agree with you on the subject of fiddles, giving him a stun would be to powerful/boring a mechanic, I was just using it as an example for why I feel stuns better in most situations :)
Anyway, I'll add the idea into the main post as a possible solution to balance issues.
And I quite agree with you on the subject of fiddles, giving him a stun would be to powerful/boring a mechanic, I was just using it as an example for why I feel stuns better in most situations :)
How about using this?
Q: DoT on ally & enemy Champion.
Something like this: A link will appear on the targeted Champion('s), draining the HP of the enemy Champion while restoring the allied Champion's health per second. I think it'll be better.
You wanted summoning, here are 2 ideas.
W: An AoE Patch, hmmm, how about summoning minions that will run towards the nearest enemy unit, prioritizing Champions, and grab them, doing the effects you said. Minions can't be killed but will disappear after a few seconds if there are no targets. Only 1 target per minion. Much like
Maokai's
Sapling Toss.
E: Summons a grave tomb at the target location, after a few seconds, an undead minion will rise from the tomb, the minion can't move, but will fear enemy units that come near it, the land will be plagued as indicator for fear range.
As for R, I don't have much to say, yet... but depending on the minions capabilities, i think there's quite a variety of what it can be used for.
Seeing as she doesn't have much damage dealing abilities, i think removing Mage from the role is a good idea.
Q: DoT on ally & enemy Champion.
Something like this: A link will appear on the targeted Champion('s), draining the HP of the enemy Champion while restoring the allied Champion's health per second. I think it'll be better.
You wanted summoning, here are 2 ideas.
W: An AoE Patch, hmmm, how about summoning minions that will run towards the nearest enemy unit, prioritizing Champions, and grab them, doing the effects you said. Minions can't be killed but will disappear after a few seconds if there are no targets. Only 1 target per minion. Much like


E: Summons a grave tomb at the target location, after a few seconds, an undead minion will rise from the tomb, the minion can't move, but will fear enemy units that come near it, the land will be plagued as indicator for fear range.
As for R, I don't have much to say, yet... but depending on the minions capabilities, i think there's quite a variety of what it can be used for.
Seeing as she doesn't have much damage dealing abilities, i think removing Mage from the role is a good idea.
Ok, os i completely forgot I put this up, but since you guys have bothered to respond I guess I might as well reply.
@WoWImOP - Don't we all XD I just ripped that one off google images to give you guys an idea of what she was supposed to look like :)
And Dragon00bicus - I'm loving your ideas, they're much more unique and less like rip offs from previous champions in there mechanics (That wasn't my intention but I personally prefer champions with mechanics completely different from what's already out).
I'll update it now :)
@WoWImOP - Don't we all XD I just ripped that one off google images to give you guys an idea of what she was supposed to look like :)
And Dragon00bicus - I'm loving your ideas, they're much more unique and less like rip offs from previous champions in there mechanics (That wasn't my intention but I personally prefer champions with mechanics completely different from what's already out).
I'll update it now :)
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As for the ultimate, I could change it to the well of fear idea, since as a normal ability it was either to over powered or underpowered to be used - but I really want to her to be themed around summoning, and the idea of an ability that helps with turret rushing and split pushing just feels unique to me.
Anyway, whatever I change, I want at least one ability to be themed around raising the dead, and the concept as a whole was based around the ultimate more than anything else so i'd prefer to keep it if at all possible.
Also, the Lore (which I'll defiantly expand upon when I find the time XD) was in reference to an article I read a year ago or so on riots website explaining that before the league worked out how to summon minions, they made a bunch of shady dealings and summoned them up from the dead. And then there was this whole thing about how necromancy is a violation of the soul or whatever, and that using it was generally frowned upon. Anyway, it made it sound kind of like some grand conspiracy the league had covered up.
I thought it was under the 'Minions' section of the lore, but that appears to be moved under the 'Gameplay' section, and no longer contains lore (If it ever did, my memories a bit hazy on the subject) Or was the issue resolved in the newspaper thing they used to do that I never got around to reading?