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Crit chance are way better than arpen runes-
9 marks + 3 quints of crit chance are 14% crit chance in total
(im not counting Frenzy and Lethality cause im too lazy,but they would only benefit the crit runes wariant so that shouldnt be a problem)
With full bulid you have 313-353 AD(Maw passive),(counting ultimate) 1.915 AS,115% LS.
With average AD of 333,crits will deal 666(satan number :P) damage,if they happen 14% of the time,then that means that every 7,14 attack will crit,counting AS thats a crit every 3,73 seconds.
333 more damage every 3.73 seconds = 89,28 more damage/sec.
Also,103 more HP lifestealed/sec.
Remember,if enemy has 100 armor,all numbers all halved,so 44.64 more damage/sec
Now Arpen runes:
19.2 Arpen in total(Quints + Marks)
With average enemy armor of 100,and same AD,AS,LS it will be the following:
333/100(100+100-19.2) resulting in 184.18 Average damage per strike in comparision to 161.5 without Arpen.
So,taking AS into account,309,275 dmg/sec without arpen, and 352,705 with.
Result is:
43,43 DPS increase with Arpen runes.
44,64 DPS increase with Crit runes.(Not counting Frenzy and Lethality masteries,so thats slightly more).
As you can see,crit runes win.
EDIT:
Forgot about AS runes:
They are 25.5% base AS increase,resulting in additional attack every 4,914 seconds which is 67.77 dmg increase,now with 100 armor,that is 33.85 DPS increase
So,again:
Crit runes: 44.64 DPS
Arpen runes: 43.43 DPS
AS runes: 33.85 DPS
If you have any proof that my maths arent correct then post it.If you dont I will take it as you realized you had false,popular belief of what runes are best for Sion
I'm not saying they aren't the best for Sion, but unless you are also building some critical chance items like Infinity Edge or Phantom Dancer, then those crits aren't going to be as beneficial as they could be, and it would be better to substitute out for some other runes that synergize better with your build.
http://www.youtube.com/watch?v=K2MDiauq6lI
This video compares critical strike chance against pure attack damage. It's not the exact same scenario, but keep in mind it is comparing 100% critical strike chance against pure attack damage, and your build only has 14%. I'm trying to say that runes should compliment your build style.
9 marks + 3 quints of crit chance are 14% crit chance in total
(im not counting Frenzy and Lethality cause im too lazy,but they would only benefit the crit runes wariant so that shouldnt be a problem)
With full bulid you have 313-353 AD(Maw passive),(counting ultimate) 1.915 AS,115% LS.
With average AD of 333,crits will deal 666(satan number :P) damage,if they happen 14% of the time,then that means that every 7,14 attack will crit,counting AS thats a crit every 3,73 seconds.
333 more damage every 3.73 seconds = 89,28 more damage/sec.
Also,103 more HP lifestealed/sec.
Remember,if enemy has 100 armor,all numbers all halved,so 44.64 more damage/sec
Now Arpen runes:
19.2 Arpen in total(Quints + Marks)
With average enemy armor of 100,and same AD,AS,LS it will be the following:
333/100(100+100-19.2) resulting in 184.18 Average damage per strike in comparision to 161.5 without Arpen.
So,taking AS into account,309,275 dmg/sec without arpen, and 352,705 with.
Result is:
43,43 DPS increase with Arpen runes.
44,64 DPS increase with Crit runes.(Not counting Frenzy and Lethality masteries,so thats slightly more).
As you can see,crit runes win.
EDIT:
Forgot about AS runes:
They are 25.5% base AS increase,resulting in additional attack every 4,914 seconds which is 67.77 dmg increase,now with 100 armor,that is 33.85 DPS increase
So,again:
Crit runes: 44.64 DPS
Arpen runes: 43.43 DPS
AS runes: 33.85 DPS
If you have any proof that my maths arent correct then post it.If you dont I will take it as you realized you had false,popular belief of what runes are best for Sion
Check out my guide below if you want ^^ *WARNING- IT IS UGLY!*