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Your job is to deal dmg, you're not an assasin to jump their carry.Just stay back and shoot :D
2. Last hit very very well. Farm = gold, gold = power. Make sure you always have more farm than the enemy ADC.
3. Always focus the most nearby threat. Do NOT always focus the enemy ADC, since it might bring you out of position.
4. Average ADC build would be: 1 lifesteal item, 1 attackspeed+crit item, 1 infinity edge, 1 berserker's greaves, 1 defensive item and 1 armor penetration item (preferably last whisper).
So, for Tristana for example, you build: Blade of the Ruined King, Infinity Edge, Berserker's Greaves, Phantom Dancer, Last Whisper and Guardian Angle
5. Good rune options are: Armor penetration or flat AD marks, armor seals, MR or MR/lvl glyphs, armor penetration or flat AD or lifesteal Quintessences.
6. Good masteries options are: 21-9-0 taking runic affinity (recommended) or 19-0-11 taking 3x vampirism (very strong when having lifesteal quints + dorans blade start)
7. Good summoner spell options are: Flash (musthave), Barrier
Situational summoner spells are: Cleanse (when enemy has loads of CC), Exhaust (when your support doesnt take it), Ignite (when enemy has high sustain and feeling confident)
Not sure if there are more tips, but these are the ones I can think of :P
Masteries for ADC: A standard 21/9/0 is recommended.
Items: Very champion dependent. There is no standard build. Common first items for ADC Champions disregarding Blue Build
After purchasing a
The
Summoner Spells:
General Tips: Position yourself behind the front line the majority of the time.
Don't tunnel vision. Try to keep a general idea of what's going on in the fight at all times.
Hit the closest.
Keep your distance from any assassins on the enemy team.
If you are get chunked in a fight hit a nearby jungle camp or minion wave for some lifesteal.
As per tips...last hit? Learn how to follow up on an initiation and how to kite and orbwalk/stutterstep.