Health, mana, armor, magic resist, attack damage and ability power are increased by 10%
OP. 2% is probably better :p
OP. 2% is probably better :p
Janitsu wrote:
Health, mana, armor, magic resist, attack damage and ability power are increased by 10%
OP. 2% is probably better :p
Well, you're right, I set it down :)
OTGBionicArm wrote:
Guild wars 2! Engineers op do like
I've never played Guild Wars 2, but I should do it then. :D
armor kit cd should be lower and hyper boost cd should be higher imo. you might need the shield in lane :P
dude even morgs shield which is a spell shield has only 15 seconds cd at level 5 so go and fix it!
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mastrer1000 wrote:
armor kit cd should be lower and hyper boost cd should be higher imo. you might need the shield in lane :P
dude even morgs shield which is a spell shield has only 15 seconds cd at level 5 so go and fix it!
Thanks for the advice, you're right, I didn't realize that. :D
I've also saw your ryze guide, it's awesome, I laughed so much. xD and ofc I voted down
The Barricade thing is kind of OP. Might want to set the time it's active to 15 or 20 seconds, and the damage it can sustain to 500/950/1300, considering 200% of your AP goes into it as well. These may seem like pretty big nerfs, but a wall to wall barricade? That can get pretty wide!
devdevil wrote:
The Barricade thing is kind of OP. Might want to set the time it's active to 15 or 20 seconds, and the damage it can sustain to 500/950/1300, considering 200% of your AP goes into it as well. These may seem like pretty big nerfs, but a wall to wall barricade? That can get pretty wide!
Well, it might be very OP, so I nerfed it :D
A few simple questions/remarks:
@Q; Is the independant weapon mentioned on your Q a melee or a ranged weapon? :P
@all; Why so many casting times? :P
@E; Reward us more for maxing this skill please. Like reducing the cooldown of it, or add a passive effect.
@R; From wall to wall? Does that mean if you stand in mid lane, and you want to place a wall from top lane to bot lane, you could do that? :O
Those were my main concerns :3
@Q; Is the independant weapon mentioned on your Q a melee or a ranged weapon? :P
@all; Why so many casting times? :P
@E; Reward us more for maxing this skill please. Like reducing the cooldown of it, or add a passive effect.
@R; From wall to wall? Does that mean if you stand in mid lane, and you want to place a wall from top lane to bot lane, you could do that? :O
Those were my main concerns :3



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Meiyjhe wrote:
A few simple questions/remarks:
@Q; Is the independant weapon mentioned on your Q a melee or a ranged weapon? :P
@all; Why so many casting times? :P
@E; Reward us more for maxing this skill please. Like reducing the cooldown of it, or add a passive effect.
@R; From wall to wall? Does that mean if you stand in mid lane, and you want to place a wall from top lane to bot lane, you could do that? :O
Those were my main concerns :3
Hey there! Thanks for the questions :)
Q: It's a ranged weapon, I forgot to describe the range, I'll do that :)
Without casting time, it could be too OP
E: Let me think about it, I'll update something
R: There's a maximum range, you can see it (1000), and the casting time is 5 seconds, so you can be easly interrupted if you do that in lane near to an enemy champion.
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Name: Fruzsina
Well, the picture was too big, so here you can see it: Hm, click somewhere here. :)
Here are her abilities:
Engineer (passive skill): Health, mana, armor, magic resist, attack damage and ability power are increased by 2.5%.
Weapon kit (Q): Set up an independent ranged weapon with an attacking range of 550 to the selected minion, champion or structure that deals damage to the nearest unit (focusing champions). Deals 20/25/30/35/40(+10% of ability power) every second up to 8 seconds or until the target dies.
Mana cost: 80
Cool-down: 16s
Casting time: instant
Armor kit (W): Set up a heavy armor to the selected minion, champion or structure that prevent the target from 60/100/140/180/220(+60% of ability power) damage. Also increases the target's armor and magic resistance by 20%.
Lasts for 5 seconds.
Mana cost: 60/80/100/120/140
Cool-down: 10s
Casting time: instant
Hyper boost (E):
You set your boots up to blaze. Increases your movement speed by 60%/70%/80%/90%/100% for 3 seconds. You also left a path of fire that slows down enemies by 30/32/35/37/40%.
Mana cost: 100
Cool-down: 16/15/14/13/12s
Casting time: instant
Barricade (R): Build a barricade from wall to wall that keeps out all units. This barricade can sustain 500/850/1200(+200% of ability power) damage with 20/30/40(+50% of armor)(+50% of magic resist) armor and magic resist for 15 seconds. It's a unit, so abilities can damage it. Friendly units can't damage it.
Mana cost: 200/250/300
Cool-down: 120s
Casting time: 5s
Maximum range: 1000
Well, that was it. :D
___________________________________________
EDIT1:
Passive bonus set down from 10% to 2.5%.
EDIT2:
Q's CD changed to 16s from 24s.
W's CD changed to 10s from 20s.
E's CD changed to 15s from 10s.
EDIT3:
R's duration changed to 15s from 30s.
R's maximum range changed to 1000 from 1250.
R's sustain changed to 500/850/1200 from 500/1000/1500.
EDIT4:
Added an attacking range of 550 to Q.
Added path of fire effect to E.
E's duration increased to 3 sec from 2 sec.
Casting time of Q, W, E are decreased by 0.5s.
EDIT5:
Added a picture and a name.
Casting times set to instant(exc. ultimate).