In one of the upcoming patches Riot plans to unveil a new scoring metric for games, temporarily being called "Escapes". They are unsure on how the exact details of this metric will be calculated yet but they plan to implement it as soon as they can because they don't feel Kills, Deaths, and Assists really tell the fully story of a game.

From a Riot Programmer speaking on condition of anonymity, "Too often during a game, in team fights, but especially in laning, sudden deaths are avoided because a player is able to maneuver away from a fight with less than 100 of their hp. Either drawing an opposing champion into a turret or acting as bait where the opposing team chases them. When you see one team lose 50 kills to 25 kills, there's another side of the story that we feel isn't being told. How many near deaths did the team with 25 kills have on the team that got 50 kills? Was it because of the skill to avoid death at low health that this team was able to limit their enemy to only 25 kills? These summoners that have become master escape artists are worthy of their own statistic for preventing the enemy team from getting kills. We felt this was a skill set worthy as mentioning just like a kill. Therefore we are adding a metric to calculate "Escapes" to the game. Right now this feature is still under development but we hope to begin testing on the beta server as soon as it's ready."

I really like the idea of Escapes being added to the system, this could leave room for another statistic for people who chase down and successfully kill someone at low health.

I am just starting to remember how pissed I get in games when 10-15 people get away with barely any HP which would have helped my team to win the game. I agree with Riot that this isn't just lucky by the opposing enemy champions but rather a skill set they've developed to avoid death in the same fashion that it's a skill set to kill an enemy champion.

Looking forward to this change, what are your thoughts?