soooo i actually played a game as top lane karma, i was against a teemo and it actually worked okish because i could Q him due to his **** positioning and it did a good amount of damage and if i got low i could just RW and heal plus Q him again
i built a spirit visage and grail and then just built ap items and it worked out great, i assume if it was against some melee champion (darius, irelia, olaf) it would work better because you could Q them when they went to cs and it would be easier to RW to heal
ill probably use her more as a top lane champion than a mid lane now
i built a spirit visage and grail and then just built ap items and it worked out great, i assume if it was against some melee champion (darius, irelia, olaf) it would work better because you could Q them when they went to cs and it would be easier to RW to heal
ill probably use her more as a top lane champion than a mid lane now

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lifebaka wrote:
A Mantra-d ability gets extra effects based on Mantra's rank, not the ability's rank.
very true. In that case it may actually be beneficial to manta your W or E to maximize the affect and rely on the increased base damage of your Q from maxing it first. Even more reason to mantra abilities other than you are maxing

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As a support you can do massive chunks with little to no damage items but as a mid laner stacking a ton of ap you can almost 1 shot their carries around mid game with a mantra'd q.
I do like how you kind of have to combo the snare into your mantra'd q as it makes her playstyle more interesting.
However, I would really like to see the after shock of her mantra'd q explode after 1 second instead of 1.5.