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Rathor, the To Be Decided

Creator: drakon136 July 30, 2013 2:52am
drakon136
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A champion idea I've been thinking of for a while. Yes, I'm bad at naming things. Yes, I was too tired to think of a title for this guy.

Now, Rathor himself is intended to be a hybrid between a melee carry and an AD caster; like how Pantheon and Urgot are hybrids between AD bruiser and AD caster. Fair warning, I have spent all of a couple hours balancing him, so the chances of Rathor being stupidly broken or stupidly useless are quite high (although it's more likely to be the former).

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Anyways, if you read this, please leave your thoughts, ideas, and criticism in the replies. :)
rudyards
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I appreciate the effort that went into this champion. The passive looked OP, but when I compared it to Nasus and to the gold value of it, I realized that (at the very least) the lifesteal part was reasonably balanced. Combined with his High mana costs, that seems reasonable. His Q has too short of a CD for the damage it deals, but otherwise it seems pretty reasonable. Reminds me of Beastmaster if you've ever played Dota. I'd suggest reducing his speed buff when his W is active or on CD because otherwise he's going to be next to impossiible to escape. I love Carnage. Thematically, it seems really cool. However, it seems counter intuitive. He's a melee champion who relies on auto attacking his foes down, knocking them back is a bad choice. Perhaps also add a mini-stun (.25 seconds or whatever) if they hit a wall, like Condemn? His R looks amazingly powerful, even with the channel. He gets a Last Whisper worth of Armor Pen, basically caps himself out on CDR, and the attack speed is pretty strong by steroid standards (not broken strong but respectable). Granted, that's at max level. At lower levels, it seems not really worth activating. Worth looking at a bit.

Overall, I love this champion.
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rudyards wrote:

I appreciate the effort that went into this champion. The passive looked OP, but when I compared it to Nasus and to the gold value of it, I realized that (at the very least) the lifesteal part was reasonably balanced. Combined with his High mana costs, that seems reasonable. His Q has too short of a CD for the damage it deals, but otherwise it seems pretty reasonable. Reminds me of Beastmaster if you've ever played Dota. I'd suggest reducing his speed buff when his W is active or on CD because otherwise he's going to be next to impossiible to escape. I love Carnage. Thematically, it seems really cool. However, it seems counter intuitive. He's a melee champion who relies on auto attacking his foes down, knocking them back is a bad choice. Perhaps also add a mini-stun (.25 seconds or whatever) if they hit a wall, like Condemn? His R looks amazingly powerful, even with the channel. He gets a Last Whisper worth of Armor Pen, basically caps himself out on CDR, and the attack speed is pretty strong by steroid standards (not broken strong but respectable). Granted, that's at max level. At lower levels, it seems not really worth activating. Worth looking at a bit.

Overall, I love this champion.

Glad you like the champion :D! And yes, No Mercy was based off Beastmaster's Wild Axes; I used to play Dota 2 all the time, and I just loved the skill.

No Mercy: Yeah, I had a feeling it was way too strong for how spammable it was. I changed the cooldown to 11 / 10 / 9 / 8 / 7 seconds.

Relentless: That seems like a good idea. I've added a line to the Additional Info; it states that the passive bonus is disabled until it comes back off cooldown after the active bonus expires.

Carnage: Again, this makes sense. When I gave him Carnage, it was still with is original kit where he actually had a gapcloser; he would jump in on the enemy carry in teamfights, knock them away from their team, then beat them to death. Now that he has no gapcloser other than "I'm fast and you're slow", it doesn't work as well. I added a 0.5-second stun if they collide with a wall.

Brutality: Again, I admit that it is probably way too weak early; weak enough that it doesn't make up for its power late-game. I've changed the active around a bit: the bonus CDR on activation is the same, but he instead gains 40% / 55% / 70% attack speed on activation, while still disabling his passive. I'm also changing the armor penetration to a flat 15 / 30 / 45 for now.

There's my changes. Please tell me what you think! :)
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The thing to keep in mind with No Mercy's CD is how easily Rathor hits 40 CDR because of his ult. I'd increase it to something to the tune of 10 at max rank. But if you want to avoid hurting his early game, you can just have non linear CD scaling, such as 12/12/11/11/10.

Again, the rest of his abilities look pretty solid IMHO. In game, I might have other thoughts, but he sounds fairly balanced. Hopefully new eyes come soon and give a new perspective.
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I kept No Mercy's cooldown low when maxed out because of his passive; chances are, his only CDR item would be a Brutalizer/Black Cleaver, giving him 25% CDR passively at level 16, or 40% when his ult is active. Problem is, if No Mercy's cooldown was at 10 seconds when maxed, this wouldn't be enough to keep his passive stacked. I'm debating whether or not I should just raise the duration of his spell vamp stacks, as well as the cooldown of No Mercy. Thoughts?
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I almost forgot about his spell vamp. I'd go with increasing the duration of the stacks rather than decreasing the CD of No Mercy. Does Relentless proc his SV or does only No Mercy?
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Alright, raising the cooldown of No Mercy as well as the duration of his spell vamp stacks. And no, Relentless does not proc his spell vamp; I'm thinking of replacing it entirely with another offensive spell that would work well if you were building caster or carry. It's kinda tough to be a caster when your only damaging spell is on a 5.4 second cooldown with max CDR.

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