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Masteries: Never go 21-9-0,
Skill Sequence: Always max Burnout first and Flame Breath second, why? Because the damage increase from E is much more superior to Q and mixes our damage even more, works as poke and waveclearing and less cd for it.
Runes: Not even bothering, please don't post unfinished guides because people love bashing on them.
Items: Ok
-Nashors Tooth: No...maybe it gives you a lot of attacks speed, maybe its cheap and gives a lot of cdr and some ap but...Shyv won't benefit from the cdr enough or from the AP, the AP on each AA is poor and there are better AS items, remember Burnout does magic damage BUT it scales with AD.
-Ancient Golem: Totally a no unless you're jungling...Mercury Threads are way better and cheaper for Tenacity, I dislike sticking with Spirit items all game as Shyv.
-Ravenous Hydra: I really like this item and it is very fun to use but...Shyv doesn't really benefit from it, why? First off you already have a lot of AoE and waveclear, it is expensive and last the active goes to a waste unless you build a lot of damage which why it is so good on assasins but Shyv is meant to be a Tanky DPS. The only positive aspect from Hydra is the AoE Lifesteal but it is not worth enough.
-15% lifesteal vs 12%
-Active is much more stronger on Shyv
-The slow it provides allows Shyv to reach and stick to her target
-5% of enemy current HP on each AA is OP, especcially since Shyv E debuff already does 2% of enemy MAX hp on each AA
-Gives a lot of AS
-Zephyr: Uhmm...it isn't bad but you sacrifice too much for this item when you you only benefit from AS/MS and there are better items.
Thats all
But why would you not get boots? ;_;
Bligen. I just prefer to be in the action.
Ill be looking into runes and boots when i get home.
What is wrong with the masteries?
I can edit the guide unless you think its really that bad that I need to trash it and start again...
play shyvana in the jungle
get runes
get boots
get proper masteries
archive this guide
these are the 6steps to make your guide better