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About the items in the cheat list, I'd recommend using a method like "Core vs AP", "Core vs AD". Like, a very brief sum of items you pick in EVERY game, in small bundles. Then you could say. "If you built X, go for Y".
I tried to create a suchlike Cheat Sheet and so I removed the "Other Viable Options". To extend the thing with the item building paths I added a brief segement called "MNEMONICS FOR ITEMS" which offers a summary apposite to this topic. The notes in the Cheat Sheet still advert to the information in the actual guide to explain the coherences. I hope my work is rudimentarily fine :P
Yes, I think that you should honestly invest in a chapter called "Roaming". I would make it necesary for any guide involving a roaming champion (and Ahri is one!).
I guess that creating this section/chapter requires a bit amount of time (I hope the existing part about Roaming in the segement "Mid Game" is sufficient at the moment) because I don't have any replays or useful screenshots which I can use and want to use. I would reconstruct typical situations and confirm with video material if I am able to collect some stuff. Besides, I try to collect Gameplays which offer a gameplay against a special Matchup (e.g. Swain) to conclude the Matchup section (ofc I try to add various matchups if ppl ask for them to complete the list)
I hope I could approach you and I hope "it's okay" that I am not able to add the chapter for now :3
Have a nice day and enjoy playing League!
For instance, ganking a Sona/ Caitlyn lane pre/6 or even post 6 with her Crescendo is down is a bit pointless for you. But what if your lane consists on Vayne and Thresh? See what I mean? Many people don't realize this stuff! It may sound obvious, but for many it isn't.
About the items in the cheat list, I'd recommend using a method like "Core vs AP", "Core vs AD". Like, a very brief sum of items you pick in EVERY game, in small bundles. Then you could say. "If you built X, go for Y".
Examples:
Path 1 - Core vs AD: Doran's Ring x2, Seeker's Armguard.
Path 2 - Core vs AP: Doran's Ring x1, Chalice of Harmony.
If snowballing: Mejai's Soulstealer.
Path 1 - Build Seekers into Zhonya's Hourglass, then go straight Sorcerer's Boots.
Path 2 - Rabadon's Deathcap, then upgrade boots.
This is just an example, I don't mean you should put these exact items. Right now it feels like you threw a bundle of options in the table and say "pick whatever you prefer".
Hope this helps. :)
Imo you pointed out important things so I tried to change some stuff in my guide:
Right at the start I've got a question at your second sentence you wrote in your comment.
Item builds are a bit unorganized, yet you still present viable options.
I am really interested in what you would change to make the Cheat Sheet neatly arranged. When I created th Cheat Sheet I tried to offer the most important things about items because I guess that most of the ppl just read this part of the guide and so they should be able to read/see the most important stuff ...
Next your annotations: First of all I added a few sentences about the leveling order ( Charm at level two) to the section about "Abilities". I wrote that it allows you to avoid early ganks (like you said) and to make use of a level-two-combo composed of Charm + Orb of Deception respectively Charm + AAs. I hope it's good so otherwise remark this :P
Your second respectively first annotation seems to be more difficult imo. Here is the section about Gameplay and what I've wrote about the topic Roaming yet:
I changed this to this one:
Again this phase of the game is contingent to your opponent(s). Fizz Players for example often try to roam. You should push the first mid lane tower and then do the exact same thing.
Roaming is one of Ahri's strengths which she owes Spirit Rush and Charm.
An important object in this stage of the game is the Dragon and that's why you should visit the bot lane. Coordinate with your allies about warding in the river area and if this warding disturbs your ganking try to gank from lane. Besides, you should coordinate about important summoner spells like Flash - Is the opponents' ADC's Flash on cooldown?
Map presence is a key to win suchlike trades. Try to counter gank if the adversarial jungler or mid laner shows lane presence. If you run Teleport communicate with your support about a Sight Ward in the second lane bush or so to create a superior number in a trade.
Okay, this offers not many changes or in depth stuff but I tried to write about the stuff I know. If you recommend to add a new chapter about the topic "Roaming" then tell me pls and I try to collect more stuff and perhaps video material.
I guess that I've not finished the improvements and so I would be delighted to your answer ;)
Thank you in advance and have a nice day!
Two main suggestions that I would like to make.
- Roaming section. I think it's important because it's what makes Ahri carry games. She's an outstanding roamer. Any guide regarding her should talk about roaming - when to, how to, which ganking paths you could take - .
- Explain your skill leveling. Why Charm at level 2. I know why you do it, but a newbie who checks the guide for the first time may not understand the reasoning (jungle ganks, eeeew).
Great guide. I will recommend on one thing though :)
Have you watched Rapidstar and Faker's LoL Summer Lesson? Against Kassadin, you can take Greater Seal of Attack Speed instead of Greater Seal of Armor. This is because when Kass silences you, you still can trade with autoattacks. Same with Rare Soraka Mid :)
Think about that change XD
Okay, really really in-depth stuff. This is just a situational option so I think I will mention it in the Matchup section when I write about Kassadin. I mention your name, okay? I want to clarify that it's yor stake because I have never ever come up with a suchlike idea ... :3
Have a nice day!
Have you watched Rapidstar and Faker's LoL Summer Lesson? Against Kassadin, you can take Greater Seal of Attack Speed instead of Greater Seal of Armor. This is because when Kass silences you, you still can trade with autoattacks. Same with Rare Soraka Mid :)
Think about that change XD
Congratulations! 80%!
Yes, thank you <3
This guide has improved a lot o3o
Nice work :3
Thank you for writing again <3!
You helped me a lot because you offered me how to make table of contents. Thank you considering that!
Looks awesome! Really liked the way you explained Gameplay
Thank you!
[*]Below I am going to show two viable alternative Mastery Trees. The first one covers the Defense Tree and offers synergy with Greater Seal of Scaling Health and Greater Glyph of Magic Resist. The second example covers a completed Utility Tree like many Ryze or Vladimir Player use it to get Spell Vamp and additional CDR from Intelligence .
There are many factors that play a role in a particular choice you make, in this case, masteries. Now you only explained what masteries could synergise well with what runes, but maybe you should add an ingame aspect.
For example, if you get harrassed easily, defense might be a better option. If you yourself want to harrass easily utility might be a better option. If you want to MURDER an enemy, offense would be a better option.
Just as a general view, you yourself could make a combination of that what you said and that what I said. Make it direct and clear. If you yourself read it, you should instantly know:
Ok, that mastery page is the one I need.
Which is pretty much the point with everything in a guide :P