This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
what do you think about clarity on adc master yi?
LOL
i love you, +rep'd
Lagger is right, generally speaking. A ranged AD is necessary for getting towers, zoning and positioning properly. This is why melee carries are so unpopular. Fiora and Tryndamere have records of being used in the bot lane, even at high elo but that's because they have an actual survival mechanism. Yi does not, however.
Personally, I've had a lot of success in S2 with bot lane pantheon. Not sure if it's still good in S3.
Pantheon isn't a carry (though it'd be hilarious to build attack speed on him for fast block procs), I'd imagine you need someone on your team who can DPS, else you'll have problems against very tanky comps.
I don't know.
If they just go bot lane, will they be ADC?
Or rather, you probably meant that AD Carry is "Someone who carries with AD".
Then do NOT go bottom lane with Yi. Go play him at jungle, and make him more effective.
Yi is weak early game, but his ganking power is strong, clearing camp is easy, and he has sustain. Go jungle, and he will still be *ADC* that you talked about.
If he goes bot, he will be wrecked by autoattacks,
He cannot ADC in the bot lane, but he can ADC in the jungle.
2. As for teamfights, I'm actually writting the gameplay guide so stop needlessly pointing at them
3. This build is no joke (well the 5
Arguably, you could say that his meditate is his survival tool, but the cooldown is just way too long to be a viable one.
Nope, easily interrupted by most supports CC
-1 not labeled as "humor" ;)
Lagger is right, generally speaking. A ranged AD is necessary for getting towers, zoning and positioning properly. This is why melee carries are so unpopular. Fiora and Tryndamere have records of being used in the bot lane, even at high elo but that's because they have an actual survival mechanism. Yi does not, however.
Personally, I've had a lot of success in S2 with bot lane pantheon. Not sure if it's still good in S3.
Arguably, you could say that his meditate is his survival tool, but the cooldown is just way too long to be a viable one.
No, he does not. To be an AD carry just means the champ will be "carrying" his team by dealing most of the damage throught autoattacks or AD scaling skills (I'm not really sure of that last one thought).
Lagger is right, generally speaking. A ranged AD is necessary for getting towers, zoning and positioning properly. This is why melee carries are so unpopular. Fiora and Tryndamere have records of being used in the bot lane, even at high elo but that's because they have an actual survival mechanism. Yi does not, however.
Personally, I've had a lot of success in S2 with bot lane pantheon. Not sure if it's still good in S3.
Hi Dark Lancelot,
I looked through the guide, and it looks like you put some effort into it with the bbcoding and the content in general :)
I also respect that you're so eager in making a guide pre level 30.
However from personal experience, I'm not so sure if
Master Yi is a melee champion. As you plan on playing him bot lane against other ranged enemy ADCs, this proves to be a problem as Yi can get bullied very easily, especially with a champion like
Also, Yi naturally has no CC. This means that Yi must rely on his
Trust me, I love dealing lots of damage but with high damage output you sacrifice survivability. You also become #1 top priority to enemies. This means that, well, you will be focused and, unfortunately, Yi is really squishy. Although your Q is an untargetable gap closer and you have a nice heal, diving into a teamfight is trouble. Crowd control (CC) effects like a stun, knock-up, or even a suppress would prevent you from dealing the auto attack damage you want AND using your healing W. Historically, good ADCs try to stay behind the rest of their team and deal damage while the rest of the team initiates and peels for the ADC. ADC Yi would, well, basically YOLO into an enemy team of 5 and get focused so hard...
These are just my thoughts on it. Let me know if I'm totally missing something!
Well, I'm actually pleased to know the idea behindmy guide is playable on low elo ranges (It's something!). And you actually point some of the most important weaknesses of
This guides heaviy depends on rushing a
As for your example of the
My last points are the teamfights, this is where it gets tricky, as yi is as quickly to die as to do pentas. On this point I am still unsure of what to write, and it's a painfull trial and error system to get when you need to yolo, how to yolo eficiently, and who to yolo (surprisingly it is not always the ADC, or the 3hp guy, in fact most of times I wouldn't recommend starting by the 3p guy as you will be accused of ks even if he would escape and you have great chances of getting him anyway as you have an enormous chasing potential.
Still, thanks for the critism, and I'm rushing the gameplay parts of the guide (which are, I think, the most difficult ones).
Good luck!
-1. An AD carry must be ranged. This is compulsory.
No, he does not. To be an AD carry just means the champ will be "carrying" his team by dealing most of the damage throught autoattacks or AD scaling skills (I'm not really sure of that last one thought).
I play sometimes with a bunch of friends and we try silly stuff when we all play together, but I've always noticed that a melee AD carry may be able to win the lane early (notably