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Another variable I'd like to mention is the CDR...I'm a little junkie regarding CDR and even if it is not at all the most important stat on Diana, having CDR maxed with runes and Nashors (CDR runes maybe really are a strange fandom of mine ^^) does have some influence on engaging situations...having your QR Combo usable after 6 or 4 seconds does really make a difference for me...just came to mind reading the changes in your build ;)
I know that we can't have one build that is going to perfectly fit every situation but is having 4 different starts necessary and 3 early cores necessary? can you please try and streamline the mid item recommendations a bit more? otherwise this guides is really good and has me pumped to learn more about diana after saving up my IP for her
Although your first sentence makes the 2nd sentence absolete, I am in the proces of removing a few parts and adding Luden's Tempest
this item is proving to be a very good asset towards her kit.
I like the Nashor Tooth and Lich Bane -parth against Kata, Akali etc. But what are your views on build order with the changes to Lich Bane?
havent tested it yet, but theoretically is should work since you also get an AD-bonus as well, which works well early to midgame, it kinda makes up for the 25% AP it got stripped from. the nerf to lichbane imo is only to stop the late-game rampages when people get 500+ AP
I was watching your video under the "Get over Here" combo. your spell order above it says Crescent Strike=> Lunar Rush=> Pale Cascade=> Moonfall. I watched your cool downs and you actually activate Moonfall before Pale Cascade.
thats possible, its not intended its little mechanical error in my fingers :)