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[[New Champion]] Keiyora - Starlight Successor

Creator: MyBloodisBlack December 6, 2013 5:28pm
MyBloodisBlack
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Keiyora is a Hybrid based champion, focusing mostly on a Support role she can go into any role possible on the map from Top Lane to Jungler with the right play mechanics and builds.
Keiyora is one of the weakest champions in the game to begin with but if you play her well enough she can become one of the strongest champions in League of Legends History.

Lore:
From the same world as Soraka once inhabited, when Soraka decided that she would rather live amongst the mortals there were those who seeked to have Soraka returned to their world or be destroyed and they decided to send the only fitting candidate to replace Soraka in her role amongst the leaders - A young and viberate Keiyora.

Keiyora was sent down to the mortal world of Valoran to find Soraka and to bring her back by any means necessary but it was clear quickly that Soraka had become a full mortal and would never be allowed to return home with her but also that she had become something of a popular figure amongst the people of the world, becoming a guardian angel to those in need and a protector of the weak and innocent but most importantly she had no desire or intention to ever return home again.

Keiyora knew that she could only every return to her world either with Soraka or with her Horn, the proof of her demise but at the same time could she really kill a person who had given so much of herself to so many people just so she could become a member of the leaders?

Keiyora seeks to join the League of Legends to try her best to convince Soraka to return with her home before she is forced by the law of the stars to end Soraka life once...and for all.

Stats:

Health: 365(lvl 1) to 1550 (lvl 18)
Health Regen: 0.7 to 2.62
Armor: 7.8 to 66
Magic Resist: 26 to 26

Damage: 39.4 to 91.8
Attack Speed: 0.61 to 0.78

Mana: 270 to 1440
Mana Regen: 1.16 to 3.4

Movement Speed: 330
Range: 530

Abilities:

Passive: Retribution
Whenever Keiyora scores a Kill or Assist on an enemy champion she gains a Stack boost to all her stats including Health and Mana of 3% however if she dies at any point then she would lose 5% from the stack.

(basically if she had a score of 0-2-5 she would have a stat increase of 5% because 5 assists = +15% and 2 deaths = -10%)

Q: Star Sphere

When Cast on an ally champion: The Sphere creates a shield that protects an ally champion or minion from one attack from an enemy champion (Auto Attack or Ability) and will block 25/30/35/40/50% of any damage caused by the attack including Critical Strikes.

When Cast on an enemy champion: The Sphere instantly snares its first target and immobilises them for 2 seconds, this ability can be activated a second time to deal an explosive damage equally to 1/2/3/4/5% of your max health and Mana + 40% AP to target enemy and all surrounding enemies in a small radius.

W: Faithful Prayer
Keiyora sacrifices 10% of her Health to heal her allies (but not herself) in a large radius for 100/110/120/135/150% of the amount of health she sacrifices.

(so at level 18, assuming she has her base stat of 1550 HP and fully healed she would sacrifice 155HP first of all, which in turn heals all other allies by 227 HP)


E: Star Wrath
When Activated, Keiyora Auto Attacks can bounce off enemies up to 5 times dealing up to 60/70/80/90/100% of your AD as Damage as long as its active however each attack costs alot of mana and drains your mana per second its active.
The damage is decreased by 7.5% per successful hit, all hits have the potential to gain critical strike and if a enemy champion is killed by Star wrath then the mana cost of that attack is refunded.

R: Blue Heaven
Improve the effectiveness of one ability for one attack

Q - Keiyora can shield all allies in a radius or Snare Enemies in a radius
W - the amount that Keiyora can heal her allies is doubled up to 300% and the radius is larger
E - Upon next activation the Auto Attacks can bounce off 10 enemies however the mana drain and cost is higher as a result.

General:

As you can tell she is a strong champion ability wise but to compensate she is extremely squishy even by Support standards.

The Passive increases everything from Health and Mana to Armor and Magic Resist to even Critical Chance but to make sure she remains fair, her cooldown timers are also increased accordingly so if the ability is normally 10 seconds and you stacked up to 50% then the ability would now be 15 seconds (this cooldown increase will be capped at 50% to avoid the chance of ridicule times)

This however can be reduced by the introduction of Cooldown reduction however the 40% maximum rule will still imply no matter how high you stacks get.

As pointed out Keiyora is majorly a support champion who has the power to heal, return Mana, shield allies and even immobilize targets but she can take command in any lane she desires although it all depends on how well you feel you can manage her early game.


Before anyone ridicules her please ask me questions, I will try my best to answer them and Yes I know the Lore could be better but I am not a writer so bare with me and I might be able to improve on it in the future.
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
DillButt64
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the lore needs to be changed, soraka already has warwick trying to kill her and has her own storyline and throwing another champion into the mix randomly makes it awkward

passive is lame, why do you want your champions to have wtf bonus stacks? you could build her ap and every kill she would get 3% of that ap, and as an apc you think they wouldnt die too much, waaaaaaaay too snowbally even without items, and with items that passive ridiculous

Q: basically youre saying choose between a spellshield/one AA block (why point out it blocks X% damage from crits if it already "protects" from one attack? makes no sense) or a long point and click (i assume) snare that can do wtf damage (5% hp and 5% mp including the ap and base damage? and the damage is AoE?)

W: why not make the heal cost less and not heal her? actually for balance you should make the heal not heal her back at all since its an AoE heal (why do you need to put an AoE heal on the champions you make? i told you before only sion/janna/soraka have real AoE heals and its in their ults)

E: this ability makes sense on an adc, not on a support/jungle/whatever youre trying to make this also it should have reduced damage per bounce and waaaaaay less bounces if it was an ability, its basically 10 AAs in one if you max it first AND they can crit, if youre trying to make a support crit should not be a factor in its kit

R: mana drains are most likely never going to be in this game, also why would anyone want clarity as an ult theyre removing it from the game for a reason, also an unavoidable AoE 2 second silence is kinda op even if its for only manaless champions anyways

basically remove the ult completely, change the heal a bit, reduce the amount of ratios on the snare on Q and reword the shield, reduce the number of bounces and damage after each bounce on E

might as well play this champion as an adc rather than a support because of E
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MyBloodisBlack
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Ok Yes the Lore does need changing I agree and I will try to come up with something that would be better suited

The Passive is designed to aid the fact she is weak to begin with, you may have noticed her stats are probably the lowest of any champion apart from her Mana.
and considering any hard work you put in can be outdone if you die a few times I feel this is perfectly legit and not "WTF".

The Q is a two way move similar to how Infuse works on Soraka, The Shield blocks any attack including Ultimate for up to 50% less damage.
The reason i mentioned the Critical Strike is because when I play usually even with high Armor I was still being dealt massive damage as if I had none (like have 72% Armor and being CS for 800 a hit).
The second part of the ability the snare works in two ways...you either snare you opponent down for your teammates to attack but it causes no damage itself or you can blow it up, when i say it does 5% mana and health that is pretty much the base damage and then any AP will go towards it and in fairness 5% mana and Health at 18 (1550 and 1440) is only approx 140 damage which at level 18 is particularly nothing (even at lvl 1 that would be nearly nothing).

The W i can understand where you are coming from so how about this -
Keiyora sacrifices 10% of her current health then heal surrounding allies (but not herself) for 100/110/120/135/150% of the amount of health sacrificed. this way it heals, but she can't use it all the time and of course the lower her health then less affective it becomes.

Sound right now?

E - I did mention that she is a hybrid champion but i get what you are saying...how about if each attack is reduced by 10% falling to up to 50% and it bounces 5 times per attack?
Perhaps it can be toggled to be permanent but drains alot of mana per use what you think?

R - OK I will rework the R to be more interesting
Maybe it would be better if he Ultimate made one ability stronger like with Heimerdingers ult
Like Q could shield allies in a area or snare enemies in a area
Her W could double its effectiveness so for 10% of your health you can heal for up to 300% back
and her E could bonus for the 10 times as originally mentioned
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
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i am rather confused by your way of calculating the stacks. when a champ gains stacks by kills and assists while loosing part of them upon death it usually depends on the order of time in which they gain or loose stacks. like when they die two times first they loose lets say 50% of the zero stacks they have and afterwords gaining stacks like that never happened. the way you put your example implies that she could actually gather negative stacks (wether they result in a debuff or not).
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she can't go into negative...she will always have her Base stats (including what she gains from Masteries and Runes).

If she gains three kills and recieves a 9% bonus and all her stats were 100 she would raise to 109 but if she then dies twice and the stack is lowered by 10 then its would just mean she reverts to 100 again and her next kill or assist will give her 2%.

the best way to view it is if the stack just said 1,2,3 without the percentage and although it can say -1,-2,-3 etc it will still count as 0 if that makes sense.

thats the best way to put it...the stack CAN go negative thus you have to work harder to bring it up to a positive position but your stats can NOT be reduced beyond the base stats you have.

as I pointed out before, the design of Keiyora is to play better, she isn't a champion to be taken lightly on either side - if you play her half heartedly you will die alot and she will be effectively weak but if you leave her too long and she picks up the odd kill and assist without challenge she can be extremely dangerous too.
"The Wolf eyes the Prey, The Cow eats the hay, One of them is a killer, The other his buffet"
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The Passive is designed to aid the fact she is weak to begin with, you may have noticed her stats are probably the lowest of any champion apart from her Mana.
and considering any hard work you put in can be outdone if you die a few times I feel this is perfectly legit and not "WTF".



except the fact that 3% is pretty huge, say youre 3/0/1, you get 12% of your total stats WHICH IS A HUGE AMOUNT OF GOLD VALUE it doesnt matter that you gave her terrible base stats because this stacking passive is ridiculous enough that any items she buys will be even more gold efficient


The Q is a two way move similar to how Infuse works on Soraka, The Shield blocks any attack including Ultimate for up to 50% less damage.
The reason i mentioned the Critical Strike is because when I play usually even with high Armor I was still being dealt massive damage as if I had none (like have 72% Armor and being CS for 800 a hit).
The second part of the ability the snare works in two ways...you either snare you opponent down for your teammates to attack but it causes no damage itself or you can blow it up, when i say it does 5% mana and health that is pretty much the base damage and then any AP will go towards it and in fairness 5% mana and Health at 18 (1550 and 1440) is only approx 140 damage which at level 18 is particularly nothing (even at lvl 1 that would be nearly nothing).



to bad people normally build hp unless theyre a carry, assuming this is a support you can build tank on her and have around 2.5-3k hp including mana if you decide to go FH/IG, there is too much in this ability what i suggest you do is remove E completely and put either the shield or the snare there, im going to put reasons why E should be removed when i get there

also why not reword it so instead of giving someone a shield you give them damage reduction? AND PLEASE FOR THE LOVE OF GOD DO NOT MAKE IT 50% DAMAGE REDUCTION


The W i can understand where you are coming from so how about this -
Keiyora sacrifices 10% of her current health then heal surrounding allies (but not herself) for 100/110/120/135/150% of the amount of health sacrificed. this way it heals, but she can't use it all the time and of course the lower her health then less affective it becomes.

Sound right now?



no it sounds worse, because there is no drawback , if you build 3000 hp by going tank then use this when its at rank 5 youll sacrifice 300 hp to heal your whole team by 1800 hp total, which is 450 each Sorakas ult only heals for a base 350 at max rank, this would heal more by going full tank, you could max his first and have a better soraka ult at lower range by level 9



E - I did mention that she is a hybrid champion but i get what you are saying...how about if each attack is reduced by 10% falling to up to 50% and it bounces 5 times per attack?
Perhaps it can be toggled to be permanent but drains alot of mana per use what you think?



bad bad bad bad, they took this off of sivir for a reason, believe it or not but sivir had this exact ability a long time ago and it was ******edly op, especially since you said it can crit, so delete this ability because its bad and you made it worse by letting it be toggled, like i said replace this with the "shield" or the snare



R - OK I will rework the R to be more interesting
Maybe it would be better if he Ultimate made one ability stronger like with Heimerdingers ult
Like Q could shield allies in a area or snare enemies in a area
Her W could double its effectiveness so for 10% of your health you can heal for up to 300% back
and her E could bonus for the 10 times as originally mentioned


no just no for one its not original be Karma, LeBlanc, and Hiemerdinger have this ultimate and for two the abilities are already too strong anyways youre just giving them an even better version


also this champion is going to have to build a wtf amount of stats just to get full effectiveness, crit and AD to make E useful, HP to make W and Q useful, mana, ap to make Q useful and possibly W if you give it an ap ratio, mres and armor because you gave her **** base stats

hybrid champions are bad for a reason, the only hybrid champion now is jax and maybe kayle and jax is only really good because of his late game power and most people built kayle pure ap anyways,theyre bad because you have to build so many different stats to make them effective and youre making it worse having her scale with 5 different stats
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Thalia Kael
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This champion makes 0 sense and her E is pretty much Sivir's old E and her ult is Karma's ult. Her abilities and role have 0 synergy. Her passive makes her super snowbally which would usually mean solo laner but her Q and W make her seem like a support. Then she has the E of an ADC. And her ult is just Karma's and I really don't see it going well with this champion, I mean she only has 2 spells that actually do something and only 1 that can be used offensively.

Now for balance. Her passive is extremely overpowered in the ways that Dill said.

Her W is super super strong for a normal ability. Let's say she buys a lot of health items and hits 4k health (very possible). She will lose 400 health (she's tanky and has lots of health regen from items so who cares) and then heal each team member for 600 each. That's a 2400 instant heal for your team. Let's compare that to support Soraka's ult. Lets say that she has only 100 AP due to being support. Her ult will heal each team member for 405 health. That will be 2025 health. Even if we subtract the health your champion loses from the 2400, it's the same amount as Soraka's ult. Soraka's ult does have the benefit of being global and healing for more per health missing, but it's also on a 130 second cooldown. I think that her healing as much on a normal ability is a bit crazy.

E is just no dude...

Her ult is just Karma's ult and Heimer now has it too and Leblanc has almost the same thing we don't need more and plus it would only be useful on like 1 or maybe 2 abilities

Her Q shield might be underpowered, I mean 50% from only one attack is pretty bad for max rank, it would have to be on a duration or for like 5 attacks or something


Also her base stats will make her so boring/unusable to play... you get any type of CC on you and you die, especially level 1, to ganks and to kill lanes. Actually any character that can outspeed you or stick to you will be able to kill you without effort at level 1


Also there's the problem of her not being able to do anything alone... even every support can be kinda played in a different role and at least handle themselves when they are alone. All this champion has is a short snare that deals normal spell damage that she shouldn't be maxing anyway so the second she is not with another team member any champion in the game with more than like 300 current health will be able to take her on at full hp.
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Passive is stupidly op as it is, but it can have the same concept with a bit of tweaking.
Perhaps a temporary +5-7% boost to all her stats for say, maybe 10 seconds or so?

Thalia summed everything else up nicely (:

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