See that I can agree on... Someone made a thread about ppl rushing Warmog's over armor and MR. Its one of those things I guess
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Jebus McAzn wrote:
I've yet to see a build that can effectively reach over 250 armor and magic resist each while also having room for a Warmog's.
This quote is from page 1, but I just wanna point out: Rammus; Mercury's, FoN, Banshee's, Thornmail, Guardian Angel, Warmog's.
Flat MR marks, flat Armor seals, MR/level Seals & Quints of Fortitude.
Job done.~
EDIT: I just quoted something from September o.o Holy lol. xD I dunno if it was impossible at that time or not, but it's do-able now at least.
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Diesel wrote:
Rush Randuin's first, you'll not have to worry about high HP when nothin' hurts. lol
sigil of silence +

Anyways, I think warmog's is a good counter to


Diesel wrote:
Rush Randuin's first, you'll not have to worry about high HP when nothin' hurts. lol
Sunfire > Randuin imho but i think that is becouse i tend to bee too offensive with Malph, also it doesnt give you the farming ability, and getting blue buff on Malph is quite crucial.
Jebus McAzn wrote:
Consider that when buying a Warmog's Armor vs. a Thornmail, even at 300 armor, you're only getting about .33 effective health per gold more. At 245, more armor/magic resist is probably going to pay off. I've yet to see a build that can effectively reach over 250 armor and magic resist each while also having room for a Warmog's.
Warmog's isn't a bad item. The problem with it is that it only manages to shine late-game, when your armor and magic resist are both through the roof, and then you generally don't have time to farm it up, or the utility from, say, an Aegis or an Abyssal Scepter would just be superior on it.
+1
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Trojan995 wrote:
sigil of silence +

Anyways, I think warmog's is a good counter to


I get early game MR and AR from runes/masteries. So i dont "refuse" to get MR.
Also LeBlanc can burst nearly anyone with 1 combo... ffs it is 8 damaging spells combo (if you have ignite)
R-R(proc), Q-Q(proc), W, E-E(proc), ignite.
Stacking MR wouldnt help much either :P
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>hp tank
now lemme tell you why thats ********.
full 6 stacks at lvl 3 feast is 900 health. take that into effect with cho's unaltered hp and you get a whopping total of 2810. cho already has some great hp what he really needs is some armor and magic resist, not a warmogs.
that doesn't mean you shouldn't get anything that gives health but the priority should be resistances.