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Planned 4.3 Itemization Changes

Creator: cooper56 February 15, 2014 1:28pm
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utopus
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Permalink | Quote | PM | +Rep February 16, 2014 11:31pm | Report
Idk if that's necessarily a bad thing though. I'm all for expanding pool of viable items
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Permalink | Quote | PM | +Rep February 16, 2014 11:39pm | Report
Support items: The only one viable is the yellow one. Safe gold income, gives a full 30 hp per wave, which is an effective 5HP/5. With massive waves it's not that bad. You'd prolly buy it on your first/second back though, not get it as initial item. Can't see any of the others being viable as starters either.


Doran's Shield: Yeah, kinda expected that one. Item is quite strong for a starting item.


Mobo boots: I'll have to see how this plays out. It's gonna be 100 movement less during chases. Will this be enough for the enemy to get away? How about tower dives, where getting out of range on time makes or breaks the dive? Maybe I'm just too used to playing at 478 movement speed, maybe it's time to try some of the alternatives....


A nerf's a nerf. And this can only be called a nerf. We'll have to wait and see.
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Permalink | Quote | PM | +Rep February 16, 2014 11:56pm | Report
mobo boots nerf is just another thing keeping my boy nautilus down ):
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Permalink | Quote | PM | +Rep February 17, 2014 2:34am | Report


this. i hate riot's balancing.
why did you have to nerf ryze, fking ******s


Riot's balancing is fine but their game is **** in a sense that it's seemingly impossible to make a champion viable without making it utterly broken and obnoxious to play with/against.

That's why every month we get a handful of unkillable tanks, ADCs that have more CC than supports, mids with no weaknesses, uncatchable split pushers, unpredictable junglers etc. that make every other champ pale in comparison.
I don't play LoL anymore.
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Permalink | Quote | PM | +Rep February 17, 2014 4:32am | Report
I like the game.
There's like only 1 really OP champ with a near 100% ban rate.
All other champs can be countered. Either by playing differently, or through champion abilities.

The thing I dislike is that there's so many champs that just aren't viable.
In lane you can get away with poke champs, but mid to end game, you kinda need the all in assassin types.
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Permalink | Quote | PM | +Rep February 17, 2014 6:47am | Report
And how am I supposed to look cool with my Janna and Leona now? Seriously, those boots were already useless in chasing, escaping and laning as well.

Is there anyone who actually uses Relic Shield? I even get Ancient Coin on Leona because of talisman of ascension. The shield could do with some more buffs in my opinion.
********'s a pretty good fertilizer
cooper56
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Permalink | Quote | PM | +Rep February 17, 2014 12:48pm | Report

And how am I supposed to look cool with my Janna and Leona now? Seriously, those boots were already useless in chasing, escaping and laning as well.

Is there anyone who actually uses Relic Shield? I even get Ancient Coin on Leona because of talisman of ascension. The shield could do with some more buffs in my opinion.

Relic shield is alot strong for me since it gives more gold to you and your tankier.

Only thing is active sucks but thats fixed huge shield for adc now.

Talisman is nerfed alot less Regen.

Just my preference relic shield was always better for me even on thresh or anyone.
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Permalink | Quote | PM | +Rep February 17, 2014 3:15pm | Report
I like relic shield a heck of a lot more than Ancient coin too; On some team compositions where an initiate is already easily established through abilities like Cease and Desist, I find that the active for talisman of ascension doesn't often contribute a heck of a lot to the team fight. The active for face of the mountain helps out your carries so much more imo - especially when they have to go against assassins et al.

The only problem is that it can be awfully hard to last hit for some supports - like lulu.
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