Next you'd want a highlighter function.
The game automatically highlights the correct spell to use.
After that you'd want autocast.
The came automatically selects and casts the correct spells.
Like really, it's not that hard to keep track of buffs.
If you can't remember 6 timers, you've got more pressing issues.
Main a jungler for a few months.
You'll know the timers by heart soon enough.
The game automatically highlights the correct spell to use.
After that you'd want autocast.
The came automatically selects and casts the correct spells.
Like really, it's not that hard to keep track of buffs.
If you can't remember 6 timers, you've got more pressing issues.
Main a jungler for a few months.
You'll know the timers by heart soon enough.
Because it adds room for counterplay. If one team keeps tabs on their jungle buffs and another team doesn't, that's another way to ascertain map control
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it isnt that hard to type when you killed it in chat, or just know buffs spawn every 5 minutes and remember that
plus this would sorta suck, say you counter jungle but only kill the big golem and it tells you when you killed it but leave the other two there, now you know when you killed the buff but not when it respawns
or it only tells you when the whole camp is destroyed so now if you kill just the big golem when counter jungling you dont get told the time unless you kill both small lizards too, meaning you cant deny experience from the other jungler without having the timer(which you wouldnt have anyways since the first option wouldnt tell you when the buff spawns)
plus this would sorta suck, say you counter jungle but only kill the big golem and it tells you when you killed it but leave the other two there, now you know when you killed the buff but not when it respawns
or it only tells you when the whole camp is destroyed so now if you kill just the big golem when counter jungling you dont get told the time unless you kill both small lizards too, meaning you cant deny experience from the other jungler without having the timer(which you wouldnt have anyways since the first option wouldnt tell you when the buff spawns)

Thanks to TheNamelessBard for the signature
SkidmarkD wrote:
Next you'd want a highlighter function.
The game automatically highlights the correct spell to use.
After that you'd want autocast.
The came automatically selects and casts the correct spells.
Like really, it's not that hard to keep track of buffs.
If you can't remember 6 timers, you've got more pressing issues.
Main a jungler for a few months.
You'll know the timers by heart soon enough.
Automated last-hitting pls

but... it does tell you when Dragon or baron dies... as long as you can see it it will show up in chat. then you enable Timestamps. Otherwise you should keep track of it yourself.
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